pathfinderkingmaker

Domains are a special ability of divine spellcasters in Owlcat Pathfinder games, allowing them to gain spells and special powers from the god they represent.

List


Progression

Not all divine spellcasters progress their domains at the same rate. Please see the progression reference table below for exact details.

Class Progression Limit Notes
Blight Druid Every odd level, 1-17 9th level spells In addition to the limited domain selection from the base Druid class (with the exception of the Logo LNmini Ice subdomain), the Blight Druid may select from the Darkness, Death, or Destruction domains.

Logo WRmini In Wrath of the Righteous, they may additionally choose from the Logo DMmini Murder and Logo LNmini Undead subdomains.

Cleric Every odd level, 1-17 9th level spells All domains available
Logo WRmini Divine Hunter (Hunter) Every third level, 3-18 6th level spells Abilities are gained 2 levels later than normal and with a -2 penalty. All domains available.
Druid Every odd level, 1-17 9th level spells Limited domain selection.
Logo WRmini Hellknight (Godclaw) No domain spells, only abilities Normal ability progression, but limited domain selection.
Inquisitor No domain spells, only abilities Normal ability progression and all domains available.
Logo DMmini Living Deity (Magic Deceiver Arcanist) No domain spells, only abilities Domains and abilities are gained at level 20. All domains available.
Logo WRmini Mythic Trickster Every level, 4-10 9th level spells Spells from domains are treated as once-per-rest abilities. All domains available except Ice & Murder.
Logo LNmini Separatist (Cleric) Every odd level, 1-17 9th level spells Abilities from the second domain are gained 2 levels later and with a -2 penalty. All domains available.
Logo WRmini Warpriest No spells, only abilities Warpriests get modified versions of the normal domain abilities called blessings. All domains available except Ice, Murder, and Undead.

Aggregated Spell Table

Spells that come from spell lists of classes other than Cleric/Oracle spells are highlighted.

Domains Deities Spell Level (Caster level)
1 (CL 1) 2 (CL 3) 3 (CL 5) 4 (CL 7) 5 (CL 9) 6 (CL 11) 7 (CL 13) 8 (CL 15) 9 (CL 17)
Air Gozreh, Shelyn

ShockingGrasp
Shocking Grasp

ProtectionFromArrows
Protection from Arrows

LightningBolt
Lightning Bolt

Shout
Shout

CloudKill
Cloudkill

ChainLightning
Chain Lightning

ElementalBodyIVAir
Elemental Body IV (Air)

ShoutGreater
Shout, Greater

ElementalSwarmAir
Elemental Swarm (Air)

Animal Erastil, Gozreh, Green Faith

MagicFang
Magic Fang

HoldAnimal
Hold Animal

DominateAnimal
Dominate Animal

SummonNaturesAllyIV
Summon Nature's Ally IV

BeastShapeIII
Beast Shape III

SummonNaturesAllyVI
Summon Nature's Ally VI

SummonNaturesAllyVII
Summon Nature's Ally VII

SummonNaturesAllyVIII
Summon Nature's Ally VIII

SummonNaturesAllyIX
Summon Nature's Ally IX

Artifice Torag

LeadBlades
Lead Blades

EffortlessArmor
Effortless Armor

MagicalVestment
Magical Vestment

Restoration
Restoration

WavesOfFatigue
Waves of Fatigue

Disintegrate
Disintegrate

WavesOfExhaustion
Waves of Exhaustion

ProtectionFromSpells
Protection from Spells

ClashingRocks
Clashing Rocks

Chaos Calistria, Cayden Cailean, Desna, Gorum, Groetus, Gyronna, Lamashtu, Rovagug

ProtectionFromLaw
Protection from Law

ProtectionFromLaw Mass
Protection from Law, Communal

DispelMagic
Dispel Magic

FreedomOfMovement
Freedom of Movement

AcidicSpray
Acidic Spray

BansheeBlast
Banshee Blast

WordOfChaos
Word of Chaos

ProtectionFromLaw
Cloak of Chaos

SummonMonster9
Summon Monster IX

Charm Calistria, Cayden Cailean, Norgorber, Shelyn

HideFromUndead
Hypnotism

HideousLaughter
Hideous Laughter

DeepSlumber
Deep Slumber

ColorSpray
Rainbow Pattern

DominatePerson
Dominate Person

EaglesSplendorMass
Eagle's Splendor, Mass

Insanity
Insanity

EuphoricTranquillity
Euphoric Tranquility

DominateMonster
Dominate Monster

Community Erastil

Bless
Bless

ProtectionFromCommunal Mass
Protection from Alignment, Communal

PrayerBuff
Prayer

Protection from el mass neutral
Protection from Energy, Communal

BurstOfGlory
Burst of Glory

StoneskinCommunal
Stoneskin, Communal

RestorationGreater
Restoration, Greater

LegendaryProportions
Legendary Proportions

HealMass
Heal, Mass

Darkness Groetus, Zon-Kuthon

Sleep
Sleep

Blindness
Blindness

VampiricTouch
Vampiric Touch

Enervation
Enervation

MindFog
Mind Fog

HWKeen
Umbral Strike

PowerWordBlind
Power Word Blind

ShadowEvocationGreater
Shadow Evocation, Greater

PolarMidnight
Polar Midnight

Death Norgorber, Pharasma, Urgathoa, Zon-Kuthon

CauseFear
Cause Fear

Boneshaker
Boneshaker

BestowCurse
Bestow Curse

Enervation
Enervation

SlayLiving
Slay Living

CircleofDeath
Circle of Death

Destruction
Destruction

HorridWilting
Horrid Wilting

BansheeBlast
Wail of the Banshee

Destruction Gorum, Groetus, Gyronna, Nethys, Rovagug, Zon-Kuthon

TrueStrike
True Strike

Boneshaker
Boneshaker

Rage
Rage

Fear
Fear

Boneshatter
Boneshatter

Harm
Harm

Disintegrate
Disintegrate

HorridWilting
Horrid Wilting

ChannelEnergy02b
Tsunami

Earth Abadar, Green Faith, Torag

StoneFist
Stone Fist

AcidArrow
Acid Arrow

SoothingMud
Soothing Mud

SpikeStones
Spike Stones

AcidicSpray
Acidic Spray

StoneSkin
Stoneskin

ElementalBodyIVEarth
Elemental Body IV (Earth)

HorridWilting
Horrid Wilting

ElementalSwarmEarth
Elemental Swarm (Earth)

Evil Asmodeus, Gyronna, Lamashtu, Norgorber, Rovagug, Urgathoa, Zon-Kuthon

RayOfSickening
Ray of Sickening

Boneshaker
Boneshaker

Contagion
Contagion

Fear
Fear

SlayLiving
Slay Living

Grasp of the dead
Create Undead

Blasphemy
Blasphemy

UnholyAura
Unholy Aura

SummonMonster9
Summon Monster IX

Fire Asmodeus, Green Faith, Sarenrae

BurningHands
Burning Hands

ScorchingRay
Scorching Ray

Fireball
Fireball

ControlledFireball
Controlled Fireball

FlameStrike
Flame Strike

SummonElementalHugeFire
Summon Huge Fire Elemental

ElementalBodyIVFire
Elemental Body IV (Fire)

SummonElementalElderFire
Summon Elder Fire Elemental

FieryBody
Fiery Body

Glory Gorum, Iomedae, Sarenrae

ShieldOfFaith
Shield of Faith

BlessWeapon
Bless Weapon

SearingLight
Searing Light

DivinePower
Divine Power

BurstOfGlory
Burst of Glory

InspiringRecovery
Inspiring Recovery

HWHoly
Holy Sword

HolyAura
Holy Aura

OverwhelmingPresence
Overwhelming Presence

Good Cayden Cailean, Desna, Erastil, Iomedae, Sarenrae, Shelyn, Torag

ProtectionFromEvil
Protection from Evil

ProtectionFromEvil Mass
Protection from Evil, Communal

PrayerBuff
Prayer

ForcedRepentance
Forced Repentance

BurstOfGlory
Burst of Glory

SummonMonster6
Summon Monster VI

HolyWord
Holy Word

HolyAura
Holy Aura

SummonMonster9
Summon Monster IX

Healing Irori, Pharasma, Sarenrae

RemoveSickness
Remove Sickness

RestorationLesser
Restoration, Lesser

CureSeriousWounds
Cure Serious Wounds

NeutralizePoison
Neutralize Poison

BreathOfLifeCast
Breath of Life

Heal
Heal

RestorationGreater
Restoration, Greater

ProtectionFromSpells
Protection from Spells

HealMass
Heal, Mass

IceLogo LNmini Pharasma

Snowball
Snowball

RayOfFrost
Scorching Ray (Cold)

DLC5 VengefulComets
Vengeful Comets

FreedomOfMovement
Freedom of Movement

IceStorm
Ice Storm

ConeOfCold
Cone of Cold

ElementalBodyIVWater
Elemental Body IV (Water)

GERayCold
Polar Ray

IcyPrisonMass
Icy Prison, Mass

Knowledge Calistria, Irori, Nethys, Norgorber, Pharasma

TrueStrike
True Strike

FoxCunning
Fox's Cunning

SeeInvisibilityCommunal
See Invisibility, Communal

ProtectiveWard
Death Ward

TrueSeeing
True Seeing

FoxsCunningMass
Fox's Cunning, Mass

PowerWordBlind
Power Word Blind

PowerWordStun
Power Word Stun

PowerWordKill
Power Word Kill

Law Abadar, Asmodeus, Erastil, Godclaw, Iomedae, Irori, Torag, Zon-Kuthon

ProtectionFromChaos
Protection from Chaos

ProtectionFromChaos Mass
Protection from Chaos, Communal

PrayerBuff
Prayer

Protection from el mass neutral
Protection from Energy, Communal

DominatePerson
Dominate Person

BladeBarrier
Blade Barrier

Dictum
Dictum

ShieldOfLaw
Shield of Law

DominateMonster
Dominate Monster

Liberation Desna

RemoveFear
Remove Fear

DivinerFortune
Remove Paralysis

RemoveCurse
Remove Curse

FreedomOfMovement
Freedom of Movement

BreakEnchantment
Break Enchantment

DispelMagicGreater
Dispel Magic, Greater

ElementalBodyIVBase
Elemental Body IV

MindBlank
Mind Blank

MindBlankCommunal
Mind Blank, Communal

Luck Calistria, Desna, Shelyn

TrueStrike
True Strike

Aid
Aid

Protection fr el neutral solo
Protection From Energy

Protection from el mass neutral
Protection from Energy, Communal

BreakEnchantment
Break Enchantment

CatsGraceMass
Cat's Grace, Mass

RestorationGreater
Restoration, Greater

EuphoricTranquillity
Euphoric Tranquility

HealMass
Heal, Mass

Madness Groetus, Gyronna, Lamashtu

CauseFear
Cause Fear

CacophonousCall
Cacophonous Call

Rage
Rage

Confusion
Confusion

Feeblemind
Feeblemind

PhantasmalKiller
Phantasmal Killer

Insanity
Insanity

FrightfulAspect
Frightful Aspect

Weird
Weird

Magic Asmodeus, Nethys, Urgathoa

ColorSpray
Color Spray

Resist energy el neutral solo
Resist Energy

DispelMagic
Dispel Magic

Protection from el mass neutral
Protection from Energy, Communal

SpellResistance
Spell Resistance

DispelMagicGreater
Dispel Magic, Greater

PowerWordBlind
Power Word Blind

ProtectionFromSpells
Protection from Spells

ClashingRocks
Clashing Rocks

MurderLogo DMmini Achaekek

CauseFear
Cause Fear

Boneshaker
Boneshaker

Arcane b keen
Keen Edge

PhantasmalKiller
Phantasmal Killer

SlayLiving
Slay Living

CircleofDeath
Circle of Death

Destruction
Destruction

DeathClutch
Death Clutch

BansheeBlast
Wail of the Banshee

Nobility Abadar

DivineFavor
Divine Favor

Grace
Grace

MagicalVestment
Magical Vestment

Heroism
Heroism

DominatePerson
Dominate Person

BrilliantInspiration
Brilliant Inspiration

HeroismGreater
Heroism, Greater

FrightfulAspect
Frightful Aspect

OverwhelmingPresence
Overwhelming Presence

Plant Erastil, Gozreh, Green Faith

Entangle
Entangle

Barkskin
Barkskin

Contagion
Contagion

ThornBody
Thorn Body

Vinetrap
Vinetrap

BeastShapeIVShamblingMound
Beast Shape IV (Shambling Mound)

Changestaff
Changestaff

MindBlank
Mind Blank

MindBlankCommunal
Mind Blank, Communal

Protection Abadar, Godclaw, Nethys, Shelyn, Torag

ProtectionFromAlignment
Protection from Alignment

Barkskin
Barkskin

Protection fr el neutral solo
Protection From Energy

Protection from el mass neutral
Protection from Energy, Communal

SpellResistance
Spell Resistance

StoneskinCommunal
Stoneskin, Communal

RestorationGreater
Restoration, Greater

AngelicAspectGreater
Angelic Aspect, Greater

Seamantle
Seamantle

Repose Pharasma

Doom
Doom

GhoulArmy
Scare

VampiricTouch
Vampiric Touch

ProtectiveWard
Death Ward

SlayLiving
Slay Living

UndeathToDeath
Undeath to Death

Destruction
Destruction

WavesOfExhaustion
Waves of Exhaustion

BansheeBlast
Wail of the Banshee

Rune Irori, Nethys

ProtectionFromAlignment
Protection from Alignment

ProtectionFromArrows
Protection from Arrows

ProtectionFromArrowsCommunal
Protection from Arrows, Communal

Protection from el mass neutral
Protection from Energy, Communal

SpellResistance
Spell Resistance

DispelMagicGreater
Dispel Magic, Greater

PowerWordBlind
Power Word Blind

PowerWordStun
Power Word Stun

PowerWordKill
Power Word Kill

ScalykindLogo WRmini Apsu, Dahak

MagicFang
Magic Fang

HoldAnimal
Hold Animal

MagicFangGreater
Magic Fang, Greater

Poison
Poison

AnimalGrowth
Animal Growth

Eyebite
Eyebite

CreepingDoom
Creeping Doom

AnimalShapes
Animal Shapes

Shapechange
Shapechange

Strength Cayden Cailean, Godclaw, Gorum, Irori, Lamashtu, Urgathoa

EnlargePerson
Enlarge Person

BullStrength
Bull's Strength

MagicalVestment
Magical Vestment

EnlargePersonMass
Enlarge Person, Mass

RighteousMight
Righteous Might

StoneSkin
Stoneskin

LegendaryProportions
Legendary Proportions

FrightfulAspect
Frightful Aspect

HandApprentice
Transformation

Sun Iomedae, Sarenrae

FaerieFire
Faerie Fire

SeeInvisibility
See Invisibility

SearingLight
Searing Light

ShieldOfDawn
Shield of Dawn

FlameStrike
Flame Strike

Cork
Chains of Light

ScorchingRay
Sunbeam

Sunburst
Sunburst

ElementalSwarmFire
Elemental Swarm (Fire)

Travel Abadar, Cayden Cailean, Desna

Longstrider
Longstrider

Grace
Grace

FeatherStepMass
Feather Step, Mass

DismentiomDoor
Dimension Door

BreakEnchantment
Break Enchantment

ElementalBodyIIIAir
Elemental Body III (Air)

SummonElementalGreaterAir
Summon Greater Air Elemental

ProtectionFromSpells
Protection from Spells

ElementalSwarmAir
Elemental Swarm (Air)

Trickery Asmodeus, Calistria, Lamashtu, Norgorber

Sleep
Sleep

Invisible
Invisibility

DispelMagic
Dispel Magic

Confusion
Confusion

MindFog
Mind Fog

CloakofDreams
Cloak of Dreams

Insanity
Insanity

Invisible
Invisibility, Mass

Weird
Weird

UndeadLogo LNmini Urgathoa, Zon-Kuthon

CauseFear
Cause Fear

GhoulTouch
Ghoul Touch

BestowCurse
Bestow Curse

ProtectiveWard
Death Ward

SlayLiving
Slay Living

CircleofDeath
Circle of Death

Destruction
Destruction

HorridWilting
Horrid Wilting

EnergyDrain
Energy Drain

War Godclaw, Gorum, Iomedae, Rovagug, Urgathoa

Bless
Bless

Aid
Aid

MagicalVestment
Magical Vestment

DivinePower
Divine Power

FlameStrike
Flame Strike

BladeBarrier
Blade Barrier

PowerWordBlind
Power Word Blind

PowerWordStun
Power Word Stun

PowerWordKill
Power Word Kill

Water Gozreh, Green Faith, Pharasma

RayOfSickening
Ray of Sickening

AcidArrow
Acid Arrow Logo KMmini
RayOfFrost
Scorching Ray (Cold) Logo WRmini

StinkingCloudv2
Stinking Cloud

FreedomOfMovement
Freedom of Movement

IceStorm
Ice Storm

ConeOfCold
Cone of Cold

ElementalBodyIVWater
Elemental Body IV (Water)

HorridWilting
Horrid Wilting

ChannelEnergy02b
Tsunami

Weather Gozreh, Rovagug

Snowball
Snowball

SummonElementalSmallBase
Summon Small Elemental

CallLightning
Call Lightning

SlowMud
Slowing Mud

IceStorm
Ice Storm

Sirocco
Sirocco

Firestorm
Fire Storm

Sunburst
Sunburst

ChannelEnergy02b
Tsunami

Domain Abilities

Air Domain

Abilities (Except Warpriest)

GERayLighting Lightning Arc

As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

ResistEnergy Electricity Resistance

At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

Blessings (Warpriest Only)

ArrowOfLaw Zephyr's Gift

At 1st level, You can touch any one ally. For 1 minute, his ranged attacks doesn't provoke an attack of opportunity.

Longstrider Soaring Assault

At 10th level, you can touch an ally and give her the gift of flight for 1 minute (as Wings). Whenever the ally succeeds at a charge attack, that attack deals an amount of additional electricity damage equal to your level.


Animal Domain

Abilities (Except Warpriest)

CharmAnimal Animal Companion

At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your level in the class[1] that gave you access to this domain –3. (Druids who take this ability through their nature bond class feature use their druid level –3 to determine the abilities of their animal companions).

Kingdom gm fx Blight Druid can select this domain but will not receive an animal companion.

Blessings (Warpriest Only)

BeastShapeIVBase Animal Fury

At 1st level, you can touch one ally and grant it feral features. The ally gains 2 claw attacks that each deal 1d6 points of damage if the ally is Medium or 1d4 if it's Small. These are primary natural attacks that replace any similar primary natural attacks the ally might have. This effect lasts for 1 minute.

SummonNaturesAllyV Battle Companion

At 10th level, you can summon a battle companion. This ability functions as Summon Nature's Ally V with a duration of 1 minute. This ability can summon only one animal, regardless of the list used. For every 2 levels beyond 10th, the level of the Summon Nature's Ally spell increases by 1 (to a maximum of Summon Nature's Ally IX at 18th level).

Artifice Domain

Abilities (Except Warpriest)

SpellImmunity Aura of Efficiency

You can emit a 30-foot-radius aura that grants your allies a +4 bonus on all saving throws against effects that inflict the fatigued or exhausted condition.

You can use this aura for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

JudjemntResistance Aura of Efficiency: Damage Resistance

At 8th level, your Aura of Efficiency grants your allies DR 1/—. This DR increases by +1/— for every three cleric levels beyond 8th.**

Blessings (Warpriest Only)

ChaosHammer Crafter's Wrath

At 1st level, you can touch one melee weapon and grant it greater power to harm and destroy crafted objects. For 1 minute, whenever this weapon deals damage to constructs or objects, it deals direct damage instead and bypasses hardness and damage reduction.

IronBody Iron Flesh

At 10th level, you can touch an ally and grant them certain construct properties. For 1 minute, the ally gains a +1 sacred bonus on saving throws against bleed, charm, compulsion, death, fear, paralysis, poison, sleep, stun, and mind-affecting effects. For every 4 levels beyond 10th, this bonus increases by 1.

Chaos Domain

Abilities (Except Warpriest)

TouchOfChaos Touch of Chaos

You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

SpiritualWeapon Chaos Blade

At 8th level, you can give a weapon touched the anarchic special weapon quality for a number of rounds equal to 1/2 your Cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

InsectLogo KMmini Does nothing in Kingmaker (Last Version bug was seen:2.1.7b) (Kingmaker)

Blessings (Warpriest Only)

CrusadersEdge Anarchic Strike

At 1st level, you can touch one ally and grant him a chaotic blessing. For 1 minute, this ally deals an additional 1d6 points of damage against lawful creatures. During this time, his attacks are treated as chaotic for the purposes of overcoming damage reduction.

SummonMonster5 Battle Companion

At 10th level, you can summon a battle companion. This ability functions as Summon Monster IV with a duration of 1 minute, but can only summon demons. This ability can summon only one creature, regardless of the list used. For every 2 levels beyond 10th, the level of the summon monster spell increases by 1 (to a maximum of Summon Monster IX at 20th level).

Charm Domain

Abilities (Except Warpriest)

ChillTouch Dazing Touch

You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your Cleric level are unaffected.

You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

DominatePerson Charming Smile

At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your Cleric level + your Wisdom modifier. The effect of charm person lasts for 1 round.

You can use this ability a number of times per day equal to your caster level.

Blessings (Warpriest Only)

DominatePerson Charming Presence

At 1st level, you can touch an ally and grant an entrancing blessing. For 1 minute, the ally becomes mesmerizing to their opponents, filling them with either abject admiration or paralyzing fear. This effect functions as archon's aura, except if an affected opponent successfully attacks the ally, the effect ends. This is a mind-affecting effect.

HolyAura Dominance Aura

At 10th level, you can surround yourself with a tangible aura of majesty for 1 minute. While this aura is active, all enemies within 30 feet must succeed at a Will saving throw or fall at your feet in admiration for 1 round. A successful saving throw grants immunity to this effect.

Community Domain

Abilities (Except Warpriest)

TouchOfLaw Calming Touch

You can touch a creature as a standard action to heal it of 1d6 points of damage + 1 point per level in the class that gave you access to this domain. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions).

You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

JudjemntProtection Guarded Hearth

At 8th level, you can create a ward that protects a specified area. Creating this ward is a full-round action. All friendly creatures in the area receive a resistance bonus equal to your Wisdom modifier on all saving throws and an equal bonus (competence bonus in WOTR, sacred bonus in Kingmaker) on attack rolls while inside the warded area.

The ward lasts for 1 hour per level in the class[2] that gave you access to this domain. You can use this ability once per day.

Blessings (Warpriest Only)

Aid Communal Aid

At 1st level, you can touch an ally and grant them the blessing of community. For 1 minute, they gain a +2 morale bonus on all skill checks.

Life sight Fight as One

At 10th level, you can rally your allies to fight together. For 1 minute, whenever you make a successful melee or ranged attack against a foe, your allies gain a +2 insight bonus on attacks rolls with attacks of the same type — melee attacks if you made a melee attack, or ranged attacks if you made a ranged attack — against that foe until the effect's duration ends. If you score a critical hit, this bonus increases to +4 for 1 round.

Darkness Domain

Abilities (Except Warpriest)

FrigidTouch Touch of Darkness

As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your level in the class that gave you access to this domain (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

GERayNegative Moonfire

At 8th level, as a standard action you can shoot a blast of divine moonlight from your eyes, as a ranged touch attack against a single target within 30 feet. Moonfire deals 1d8 points of damage per 2 levels in the class that gave you access to this domain, and the target is dazzled for 1 round per level in the class that gave you access to this domain. Moonfire deals 1d10 points of damage per level in the class that gave you access to this domain against lycanthropes. You can use this ability once per day at 8th level, and one additional time per day for every 4 levels beyond 8th.

InsectLogo KMmini Druid class (Blight Druid) does not contribute to increase of Damage dice count. (Last Version bug was seen:2.1.7b) (Kingmaker)
Vendor iconsettings Fixed by Kingmaker Bugfixes mod
InsectLogo KMmini Higher damage to Lycanthrope Type is not implemented. (Last Version bug was seen:2.1.7b) (Kingmaker)
InsectLogo WRmini Magic Deceiver does not contribute to increase of Damage dice count, except for Lycanthrope targets. (Last Version bug was seen:2.7.0x) (Wrath of the Righteous)

Blessings (Warpriest Only)

Blur Enshrouding Darkness

At 1st level, you can touch an ally and bestow a darkness blessing. For 1 minute, the ally becomes enshrouded in shadows while in combat, granting it concealment (20% miss chance).

Blindness Darkened Vision

At 10th level, you can place a shroud of darkness around the eyes of one foe within 30 feet. The target must succeed at a will saving throw or be blinded for 1 minute.

Death Domain

Abilities (Except Warpriest)

GhoulTouch Bleeding Touch

As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage.

You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Desecrate Death's Embrace

At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.

Blessings (Warpriest Only)

Undead bloodline From the Grave

At 1st level, you can take on a corpse-like visage for 1 minute, making you more intimidating and giving you undead-like protection from harm. You gain a +4 bonus on Persuasion skill checks made to intimidate, as well as a +2 profane bonus on saving throws against disease, mind-affecting effects, paralysis, poison, and stun.

TurnUndead Death's Touch

At 10th level, you can make a melee touch attack against an opponent to deliver grim suffering. If you succeed, you inflict 1 temporary negative level on the target for 1 minute. Alternatively, you can activate this ability as a swift action to make your next melee attack during the next minute apply the effect. These temporary negative levels stack. You gain no benefit from imposing these negative levels (such as the temporary hit points undead gain from enervation).

Destruction Domain

Abilities (Except Warpriest)

DestructiveSmite Destructive Smite

You gain the supernatural ability to make a melee attack with a morale bonus on damage rolls equal to 1/2 your level in the class[3] that gave you access to this domain (minimum 1).

WindWall Destructive Aura

At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your level in the class that gave you access to this domain. All attacks made against targets in this aura (including you) gain a morale bonus on damage equal to 1/2 your level in the class that gave you access to this domain and all critical threats are automatically confirmed.

These rounds do not need to be consecutive.

Blessings (Warpriest Only)

BlessWeapon Destructive Attacks

At 1st level, you can touch an ally and bless them with the power of destruction. For 1 minute, the ally gains a morale bonus on weapon damage rolls equal to half your level (minimum 1).

CrusadersEdge Heart of Carnage

At 10th level, you can touch an ally and bless them with even greater destructive power. For 1 minute, the ally gains a +4 insight bonus on attack rolls made to confirm critical hits and has a 50% chance to treat any critical hit or sneak attack against it as a normal hit.

Earth Domain

Abilities (Except Warpriest)

GERayAcid Acid Dart

As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Resistance Acid Resistance

At 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level.

ResistEnergy At 20th level, you gain immunity to acid.

Blessings (Warpriest Only)

AcidArrow Acid Strike

At 1st level, you can touch one weapon and enhance it with acidic potency. For 1 minute, this weapon emits acrid fumes that deal an additional 1d4 points of acid damage with each strike.

StoneSkin Armor of Earth

At 10th level, you can touch an ally and harden its armor or clothing. For 1 minute, the ally gains DR 1/-. For every 2 levels beyond 10th, this DR increases by 1 (to a maximum of DR 5/- at 18th level). This doesn't stack with any other damage resistance or reduction.

Evil Domain

Abilities (Except Warpriest)

ChillTouch Touch of Evil

You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

InflictLightWounds Scythe of Evil

At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Blessings (Warpriest Only)

SpiritualWeapon Unholy Strike

At 1st level, you can touch one ally and grant him an evil blessing. For 1 minute, this ally deals an additional 1d6 points of damage against good creatures. During this time, his attacks are treated as evil for the purposes of overcoming damage reduction.

SummonMonster5 Battle Companion

At 10th level, you can summon a battle companion. This ability functions as summon monster IV with a duration of 1 minute, but only allows to summon demons. This ability can summon only one creature, regardless of the list used. For every 2 levels beyond 10th, the level of the summon monster spell increases by 1 (to a maximum of summon monster IX at 20th level).

Fire Domain

Abilities (Except Warpriest)

GERayFire Fire Bolt

As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your wisdom modifier.

Resistance Fire Resistance

At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire.

Blessings (Warpriest Only)

SpiritualWeapon Fire Strike

At 1st level, you can touch one weapon and enhance it with the grandeur of fire. For 1 minute, this weapon glows red-hot and deals an additional 1d4 points of fire damage with each hit.

Resist energy el fire solo Armor of Flame

At 10th level, you can touch an ally to wreath them in flames. This gives the ally cold resistance equal to your warpriest level.

Glory Domain

Abilities (Except Warpriest)

TouchOfGood Touch of Glory

You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched applies the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.

Heroism Aura of Heroism

At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your cleric level. Using this ability is a swift action. Allies in the area are treated as if they were under the effects of heroism.

Blessings (Warpriest Only)

BlessingOfLuckAndResolveMass Demoralizing Glory

At 1st level, you can touch an ally and grant them a glorious blessing. For 1 minute, the ally becomes mesmerizing to their foes. This functions as archon's aura, except if an affected opponent successfully attacks the ally, the effect ends. This is a mind-affecting effect.

LifeShield Glorious Presence

At 10th level, you can touch an ally and make their killing blows sow terror among enemy ranks. For 1 minute, whenever the ally reduces a target to 0 hit points, they immediately make a Persuasion (intimidate) check to demoralize all foes within 30 feet who can see the kill.

Good Domain

Abilities (Except Warpriest)

TouchOfGood Touch of Good

You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your level in the class[5] that gave you access to this domain (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

WeaponOfAwe Holy Lance

At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your level in the class[6] that gave you access to this domain. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Blessings (Warpriest Only)

WeaponOfAwe Holy Strike

At 1st level, you can touch one ally and grant him a holy blessing. For 1 minute, this ally deals an additional 1d6 points of damage against evil creatures. During this time, his attacks are treated as good for the purposes of overcoming damage reduction.

ProtectionFromEvil Mass Blessing Against Evil

At 10th level, as a swift action you can bolster your allies' defenses against evil. For one round, all allies within 30 feet gain a +4 sacred bonus on AC and saving throws against evil opponents.

Healing Domain

Abilities (Except Warpriest)

Rebuke Death Icon Rebuke Death

You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

RemoveDisease Healer's Blessing

At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

Blessings (Warpriest Only)

CureSeriousWounds00 Powerful Healer

At 1st level, you can add power to a cure spell as you cast it. As a swift action, you can make your next cure spell empowered (as though using the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn't stack with itself or the Empower Spell feat.

CureSeriousWounds Fast Healing

At 10th level, you can touch an ally and grant them fast healing 3 for 1 minute.

Ice Subdomain

Abilities (Except Warpriest)

GERayCold Icicle

As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two levels you possess in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

IceBody Body of Ice

At 8th level, as a standard action, you can transmute your body and equipment to ice for a number of rounds per day equal to your level in the class that gave you access to this subdomain. You can end the transmutation with a free action on your turn. These rounds need not be consecutive.

This form grants immunity to cold and DR 5/—, but you take twice the normal amount of damage from fire. At 16th level, this DR increases to 10/—. This is a polymorph effect.

Knowledge Domain

Abilities (Except Warpriest)

SpellResistance Void Form

You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 deflection bonus to AC. This bonus increases by 1 at 8th level and every 4 levels thereafter. You can use this power a number of rounds per day equal to your cleric level.

RestorationLesser Teaching Moment

At 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the better result before attempting an attack roll, ability check, skill check, or saving throw. You can use this ability once per day at 8th level, and one additional time per day for every 4 cleric levels beyond 8th.

Blessings (Warpriest Only)

DivinerFortune Lore Keeper

At 1st level, you can temporarily become a master of lore. For 1 minute, you gain the bard's lore master ability.

DLC3 MysticFlow Monster Lore

At 10th level, as a swift action, you can make a touch attack against a creature. If the attack is successful, you learn all of the target's weaknesses, gaining a +2 insight bonus on attack and damage rolls, saving throws, and AC against that creature (the bonus on attack rolls is doubled on rolls made to confirm critical hits).

Law Domain

Abilities (Except Warpriest)

TouchOfLaw Touch of Law

You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

SpiritualWeapon Staff of Order

At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

InsectLogo KMmini Does nothing in Kingmaker (Last Version bug was seen:2.1.7b) (Kingmaker)

Blessings (Warpriest Only)

ArrowOfLaw Axiomatic Strike

At 1st level, you can touch one ally and grant him an axiomatic blessing. For 1 minute, this ally deals an additional 1d6 points of damage against chaotic creatures. During this time, his attacks are treated as lawful for the purposes of overcoming damage reduction.

ProtectionFromChaos Mass Blessing Against Chaos

At 10th level, as a swift action you can bolster your allies' defenses against chaos. For one round, all allies within 30 feet gain a +4 sacred bonus on AC and saving throws against chaotic opponents.

Liberation Domain

Abilities (Except Warpriest)

FreedomOfMovement Liberation

You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your level in the class[7] that gave you access to this domain, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement.

This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.

Resist energy el sonic Freedom's Call

At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your level in the class[7] that gave you access to this domain.

Allies within this aura are not affected by difficult terrain or the confused, frightened, paralyzed, slowed, shaken, or staggered conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.

Blessings (Warpriest Only)

FreedomOfMovement Liberation

At 1st level, for 1 round as a swift action, you can ignore impediments to your mobility and effects that cause paralysis (as freedom of movement). You can activate this blessing even if you're otherwise unable to take actions, but not if you're unconscious.

CheetahSprint Freedom's Shout

At 10th level, as a swift action you can emit a 30-foot aura that affects all allies with the liberation blessing, allowing them to ignore impediments to their mobility and effects that cause paralysis (as freedom of movement). This effect lasts for 1 round.

Luck Domain

Abilities (Except Warpriest)

BitOfLuck Bit of Luck

You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Longstrider Divine Fortune

At 6th level, as a standard action, you can call on your deity to give you unnatural luck. For the next number of rounds equal to 1/2 your level in the class that gave you access to this domain, any time you roll a d20, you may roll twice and take the more favorable result. You can use this ability once per day at 6th level, and one additional time per day for every 6 levels in the class that gave you access to this domain beyond 6th.

Blessings (Warpriest Only)

BitOfLuck Lucky Presence

At 1st level, you can touch an ally and grant them a lucky presence. The target of this luck can roll all ability checks, attack rolls, saving throws, and skill check twice and take the better result. The effect lasts for 1 round.

TouchOfChaos Unlucky Enemy

At 10th level, you can curse an enemy with unlucky presence. The target of this bad luck must roll all ability checks, attack rolls, saving throws, and skill check twice and take the worse result. The effect lasts for 1 round.

Madness Domain

Abilities (Except Warpriest)

TrueSeeing Vision of Madness

You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Daze Aura of Madness

At 8th level, you can emit a 30-foot aura of madness for a number of rounds per day equal to your cleric level. Enemies within this aura are affected by confusion unless they make a Will save with a DC equal to 10 + 1/2 your Cleric level + your Wisdom modifier. The confusion effect ends immediately when the creature leaves the area or the aura expires. Creatures that succeed on their saving throw are immune to this aura for 24 hours.

Blessings (Warpriest Only)

Confusion Madness Supremacy

At 1st level, as a swift action you can target a creature within 30 feet that has the cowering, frightened or paralyzed condition. That condition is suspended for 1 round, and the chosen creature gains the confused condition instead.

The confused creature rerolls any result other than "attack self" or "attack nearest creature." The round spent confused counts toward the duration of the suspended effect. At the end of the confused round, the suspended condition resumes.

Confusion Control Madness

At 10th level, as a swift action you can choose one behavior for all confused creatures within 30 feet to exhibit (as if all creatures rolled the same result). This effect lasts for 1 round.

Magic Domain

Abilities (Except Warpriest)

HandApprentice Hand of the Acolyte

You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet.

This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

DispelMagic Dispelling Touch

At 8th level, you can use a targeted dispel magic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th.

Blessings (Warpriest Only)

HandApprentice Hand of the Acolyte

At 1st level, you can cause your melee weapon to fly from your grasp and strike an opponent, then instantly return to you. You can make a single attack using a melee weapon at a range of 30 feet.

This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (you still add your Strength modifier to the damage roll as normal). This ability cannot be used to perform a combat maneuver.

Aid Blessed Magic

At 10th level, with a swift action he can recall any single warpriest spell that he has already prepared and cast that day. The spell is prepared again, just as if it had not been cast.

Murder subdomain

Abilities (Except Warpriest)

GhoulTouch Bleeding Touch

As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your level in the class that gave you access to this domain (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

MasterStrikeToggleAbility Killing Blow

At 8th level, as a free action, you can infuse your weapons with the power of death. Whenever you confirm a critical hit with a melee or ranged weapon, you deal additional bleed damage. The amount of damage and the number of rounds this effect lasts are equal to half your level in the class that gave you access to this subdomain.

You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Nobility Domain

Abilities (Except Warpriest)

Guidance Inspiring Word

As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.

Bless Inspiring Command

At 8th level, you can issue an inspiring command to your allies, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, CMD, and skill checks for a number of rounds equal to 1/2 your cleric level (minimum 1). This is a language-dependent mind-affecting effect. You can use this power a number of times per day equal to 3 + your Wisdom modifier.

Blessings (Warpriest Only)

BurstOfGlory Inspiring Word

At 1st level, you can speak a few words to a creature within 30 feet that fill them with inspiration. You can grant that creature a +2 morale bonus on attack rolls, skill check, and saving throws. This effect lasts for 1 minute.

DivinerFortune Lead by Example

At 10th level, as a swift action you can inspire your allies to follow your lead. For one round, all allies within 30 feet gain a +4 morale bonus on attack rolls, skill check, and saving throws.

Plant Domain

Abilities (Except Warpriest)

EnlargePerson Enlarge

As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this power a number of times per day equal to 3 + your Wisdom modifier.

Barkskin Bramble Armor

At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two levels you possess in the class[8] that gave you access to this domain.

You can use this ability for a number of rounds per day equal to your level in the class that gave you access to this domain. These rounds do not need to be consecutive.

Blessings (Warpriest Only)

Entangle Creeping Vines

At 1st level, as a swift action, you can cause a creature to sprout entangling vines that attempt to hold it in place, entangling it for 1 round (Reflex negates).

SummonNaturesAllyV Battle Companion

At 10th level, you can summon a battle companion. This ability functions as Summon Nature's Ally IV, with a duration of 1 minute. This ability can summon only one animal, regardless of the list used, and the creature's type changes to plant instead of animal.

Kingdom gm fx The blueprint lists creatures up to Hamadryad, so this may scale up to Summon Nature's Ally IX (needs confirmation)

Protection Domain

Abilities (Except Warpriest)

FrigidTouch Resistant Touch

As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute.

You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

ProtectiveWard Aura of Protection

At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th.

At 14th level, the resistance against all elements increases to 10.

These rounds do not need to be consecutive.

Blessings (Warpriest Only)

Resistance Increased Defense

At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.

ResistEnergy Aura of Protection

At 10th level, you can emit a 30-foot aura of protection for 1 minute. You and your allies within this aura gain resistance 10 against acid, cold, electricity, fire, and sonic.

Repose Domain

Abilities (Except Warpriest)

FrigidTouch Gentle Rest

Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

ProtectiveWard Ward Against Death

At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.

Blessings (Warpriest Only)

TouchOfFatigue Gentle Rest

At 1st level, you can fill a living creature with lethargy by hitting it with a melee touch attack, causing it to become staggered for 1 round. If the target is already staggered, it falls asleep for 1 round instead. An undead creature that's touched is staggered for a number of rounds equal to your Wisdom modifier (minimum 1).

TouchOfGood Back to the Grave

At 10th level, when using channel energy to heal living creatures, you can take a swift action on that same turn to also deal damage to undead creatures (as your channel energy ability). Undead take an amount of damage equal to half the amount healed.

Rune Domain

Abilities (Except Warpriest)

TouchOfLaw Blast Rune

As a standard action, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d6 points of damage + 1 point for every two cleric levels you possess. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune lasts a number of rounds equal to your cleric level or until discharged. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

EntropicShield Warding Rune

At 8th level, you can create a warding rune in a desired location. Any creature entering a 5-foot area around the rune must make a Will save or they will not be able to attack for a number of rounds equal to ½ your cleric levels. The rune lasts a number of rounds equal to your cleric level. You can use this ability once per day at 8th level and one additional time per 4 cleric levels beyond the 8th.

Blessings (Warpriest Only)

TouchOfLaw Blast Rune

At 1st level, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes an amount of damage equal to 1d6 + 1/2 your warpriest level. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune lasts a number of rounds equal to your warpriest level.

SpiritualWeapon Rune of Creation

At 10th level, you can touch an ally and inscribe a secret rune on their weapon. For 1 minute, all of their weapon attacks are treated as adamantine, cold iron, and mithral for all purposes.

Scalykind Domain

Abilities (Except Warpriest)

DLC4 SummonGhostAnimal Venomous Stare

As a standard action, you can activate a gaze attack against enemies within a 30-foot radius. These enemies must make a Will save (DC = 10 + 1/2 your cleric level + your Wisdom modifier). Those who fail take 1d6 points of damage + 1 point for every two cleric levels you possess and are fascinated for one round.

You can use this ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.

CharmAnimal Scalykind Companion

At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level –2. You may choose either a monitor lizard or a velociraptor as your companion.

Blessings (Warpriest Only)

BlessingOfCourageAndLife Scaly Touch

As a standard action, you can touch an ally to grant them reptilian scales. For 1 minute, that ally gains a +1 enhancement bonus to natural armor. At 5th level and every 5 levels thereafter, this bonus increases by +1, to a maximum of +5 at 20th level.

MagicFangGreater Serpent Fang

At 10th level, as a standard action, you can manifest venomous fangs for 1 minute. These fangs grant you a bite attack that deals 1d4 points of damage (for a Medium warpriest, 1d3 if Small). A successful bite also afflicts the opponent with a debilitating venom. The poison‘s save DC is equal to 10 + 1/2 your warpriest level + your Constitution modifier.


Strength Domain

Abilities (Except Warpriest)

ForcePunch Strength Surge

As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your level in the class that gave you access to this domain (minimum +1) to melee attacks and Athletics checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

DefensiveStance Might of the Gods

At 8th level, you add 1/2 of your level in the class[9] that gave you access to this domain as an enhancement bonus to your Athletics checks.

Blessings (Warpriest Only)

BlessingOfCourageAndLife Strength Surge

At 1st level, as a swift action you can focus your own strength. You gain an enhancement bonus equal to 1/2 your warpriest level (minimum +1) on melee attack rolls, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks for 1 round.

MagicVestment Strength of Will

At 10th level, as a swift action you can ignore the movement penalties caused by wearing medium or heavy armor. This effect lasts for 1 minute. During this time, you can add your Strength modifier on saving throws against effects that would cause you to become entangled, staggered, or paralyzed.

Sun Domain

Abilities (Except Warpriest)

ChannelPositiveEnergy Sun's Blessing

Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

DivinePower Nimbus of Light

At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus.

InsectLogo KMmini Nimbus of Light is missing code for calculating DC of the Blindness component, so it has a basic DC of 11. (Last Version bug was seen:2.1.7b) (Kingmaker)

Blessings (Warpriest Only)

DivinerFortune Blinding Strike

At 1st level, you can create a flash of sunlight in the eyes of one of your opponents. The target is blinded for 1 round. If it succeeds at a Reflex saving throw, it's instead dazzled for 1 round.

BlessWeapon Cleansing Fire

At 10th level, you can touch a weapon and grant it either the flaming or undead bane weapon special ability for 1 minute. If you spend two uses of your blessing when activating this ability, the weapon can have both weapon special abilities.

Travel Domain

Abilities (Except Warpriest)

DimensionalSteps Agile Feet

As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

DismentiomDoor Dimensional Hop

At 8th level, you can teleport up to 10 feet per level in the class[10] that gave you access to this domain per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity.

Blessings (Warpriest Only)

FeatherStep Agile Feet

At 1st level, as a swift action you gain increased mobility. For 1 round, you ignore all difficult terrain (including magical terrain) and take no penalties for moving through it.

DimensionalSteps Dimensional Hop

At 10th level, you can teleport up to 20 feet as a move action. You must have line of sight to your destination. This teleportation doesn't provoke attacks of opportunity

Trickery Domain

Abilities (Except Warpriest)

MirrorImage Copycat

You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time.

This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

InvisibilityField Master's Illusion

At 8th level, you can make yourself and any number of allies within 30 feet invisible for 1 round per cleric level. The rounds do not need to be consecutive.

Blessings (Warpriest Only)

MirrorImage Double

At 1st level, as a move action you can create an illusory double of yourself. This double functions as a single mirror image, and lasts for a number of rounds equal to your warpriest level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one double at a time. The double created by this ability doesn't stack with the additional images from the mirror image spell.

InvisibilityGreater Invisibility, Greater

At 10th level, as a swift action you can become invisible for 1 round (as greater invisibility).

Undead Subdomain

Abilities (Except Warpriest)

Desecrate Death's Kiss

You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy for a number of rounds equal to 1/2 your level in the class that gave you access to this subdomain (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Desecrate Death's Embrace

At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.

War Domain

Abilities (Except Warpriest)

DefensiveStance Battle Rage

You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.

PowerAttack Bonus Combat Feat

You gain a bonus combat feat.

Logo KMmini You will get this at level 8 even though the description does not mention it. It is visible on the character progression table.

Blessings (Warpriest Only)

MindBlankCommunal War Mind

At 1st level, you can touch an ally and grant them a tactical advantage for 1 minute. You can select one of the following bonuses to apply to your ally:

Only one bonus can be applied to a creature at a time.

ShamanBattleSpiritTrueAbility Battle Lust

At 10th level, you can touch an ally and grant them a thirst for battle. All of the ally's melee attacks are treated as if they had the vicious weapon special ability, but the additional damage dealt to the ally from that special ability is nonlethal.

In addition, the ally receives a +4 insight bonus on attack rolls made to confirm critical hits. These benefits last for 1 minute.

Water Domain

Abilities (Except Warpriest)

GERayCold Icicle

As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Resistance Cold Resistance

At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.

Blessings (Warpriest Only)

HWDisruption Ice Strike

At 1st level, you can touch one weapon and enhance it with the power of water. For 1 minute, this weapon glows with a blue-white chill and deals an additional 1d4 points of cold damage with each strike.

Resist energy el fire solo Armor of Ice

At 10th level, you can touch any one ally and wreath it in freezing mist. He gains fire resistance equal to your warpriest level.

Weather Domain

Abilities (Except Warpriest)

WindWall Storm Burst

As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

ElementalWallLight Lightning Lord

At 8th level, as a swift action, you can call down a bolt of lightning. You can call down a bolt of lightning a number of times per day equal to your cleric level. This ability otherwise functions as call lightning.

Blessings (Warpriest Only)

ShockingGrasp Storm Strike

At 1st level, you can touch one weapon and grant it a blessing of stormy weather. For 1 minute, this weapon glows with blue or yellow sparks and deals an additional 1d4 points of electricity damage with each hit.

ProtectionFromArrows Wind Barrier

At 10th level, you can create a barrier of fast winds around yourself for 1 minute. This gives enemy ranged attack a chance to miss equal to twice your warpriest level.

  1. Kingmaker: Effective druid level for animal companion = cleric level – 3Logo KMmini
  2. Kingmaker : the ward lasts for 1 hour per Cleric level Logo KMmini
  3. Kingmaker: damage rolls equal to 1/2 your cleric level Logo KMmini
  4. Wotr omits this info but retain the mechanics.
  5. Kingmaker: sacred bonus = ½ cleric level (minimum 1) for 1 round Logo KMmini
  6. Kingmaker: number of rounds = ½ cleric level Logo KMmini
  7. 7.0 7.1 Kingmaker: number of rounds per day equal to your cleric level
  8. Kingmaker: 1d6 points of piercing damage + 1 point per two cleric levels Logo KMmini
  9. Kingmaker: add 1/2 of your cleric levelLogo KMmini
  10. Kingmaker: 10 feet per cleric level per dayLogo KMmini