pathfinderkingmaker

Chain Lightning is a spell in Owlcat Pathfinder Games.

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Spellbook frame
ChainLightning
Chain Lightning
Logo KMmini image: ChainLightning
Evocation
This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.
The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal as much damage as the primary bolt.
Each target can attempt a Reflex saving throw for half damage. Secondary targets must be within 30 feet of the primary target, and no target can be struck more than once.
CentredOnCreature
One enemy creature within long range.
Logo WRminiThis spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.
The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal as much damage as the primary bolt.
Each target can attempt a Reflex saving throw for half damage. Secondary targets must be within 30 feet of the primary target, and no target can be struck more than once.

Separator

Logo KMminiThis spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike Lightning Bolt, chain lightning strikes one object or creature initially, then arcs to other targets.
The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal as much damage as the primary bolt.
Each target can attempt a Reflex saving throw for half damage. Secondary targets must be within 30 feet of the primary target, and no target can be struck more than once.
Spell List
Magus 6
Witch 6
Wizard/Sorcerer 6
Air Domain 6
Stormlord's Resolve 6
Thwarter -
Saving Throw Reflex half
Spell Resistance Can be resisted
Descriptors Electricity
Action Type Full Round Action
Metamagic
(Wrath)
Empower, Maximize, Quicken, Extend, Heighten, Reach, Completely Normal, Persistent, Bolstered
Metamagic
(Kingmaker)
Empower, Maximize, Quicken, Extend, Heighten, Reach
Crafting Elemental Essence, Bezoar, Caustic Mold


  • Shoot bolt to a primary targett, then arc to secondary targets
  • Deal [half if saved] electricity damage for 1d6×CL (max 20d6)
  • Number of secondary target affected = CL (max 20)
    • must be within 30 feet of primary
    • 3d10 if the target has Inside the Storm buff.
  • stronger version of Lightning Bolt spell
Blueprint