pathfinderkingmaker

Weird is a spell in Owlcat Pathfinder Games.

Logo WRmini image:
Spellbook frame
Weird
Weird
Logo KMmini image: PhantasmalKiller
Illusion
This spell functions like phantasmal killer, except it can affect more than one creature. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes.
If a subject's Fortitude save succeeds, it still takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of Strength damage.
Logo KMmini
image:
Spellbook school MemorizeSlot normal
PhantasmalKiller
AoECentredOnPointEnemy
All enemies within a 30 foot burst, centered on target point within medium range.
Logo WRminiThis spell functions like phantasmal killer, except it can affect more than one creature. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes.
If a subject's Fortitude save succeeds, it still takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of Strength damage.

Separator

Logo KMminiThis spell functions like phantasmal killer, except it can affect more than one creature. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes.
If a subject's Fortitude save succeeds, it still takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of Strength damage.
Phantasmal Killer: You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell's subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage.
Spell List
Wizard/Sorcerer 9
Madness Domain 9
Trickery Domain 9
Lich 9
Ancestors patron 9 (18)
Deception patron 9 (18)
Feyspeaker 10
Saving Throw Will disbelief, then Fortitude partial
Spell Resistance Can be resisted
Descriptors Mind-Affecting, Fear, Emotion, Negative Emotion
Action Type Standard Action
Metamagic
(Wrath)
Empower, Maximize, Quicken, Extend, Heighten, Reach, Completely Normal, Persistent, Selective, Bolstered, Piercing
Metamagic
(Kingmaker)
Empower, Maximize, Quicken, Extend, Heighten, Reach
Crafting Bloodshot Eye, Bezoar, Demonic Heart, Glass


  • [on failed Will save]
    • [on passed Fortitude save]
      • Deal [aoe] 3d6 Magic damage
      • Apply Stunned for 1 round
      • Deal [aoe] 1d4 Strength Damage
    • [on failed Fortitude save] Die
  • AbilityDifficultyLimitDC
Blueprint Weird (870af83be6572594d84d276d7fc583e0)