pathfinderkingmaker

Feeblemind is a spell in Owlcat Pathfinder Games.

Logo WRmini image:
Spellbook frame
Feeblemind
Feeblemind
Logo KMmini image: Feeblemind
Enchantment
The target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills or cast spells. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal or break enchantment spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a –4 penalty on its saving throw.
CentredOnCreature
One enemy creature within medium range.
The target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills or cast spells. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal or break enchantment spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a –4 penalty on its saving throw.
Spell List
Magic Deceiver 5
Madness Domain 5
Feyspeaker 6
Pestilence Spirit 5
Witch 5
Wizard/Sorcerer 5
Azata 5
Corrupted Gold Dragon 5
Lich 5
Trickster 5
Duration Permanent
Saving Throw Will negates
Spell Resistance Can be resisted
Descriptors Mind-Affecting, Compulsion
Action Type Standard Action
Metamagic
(Wrath)
Quicken, Heighten, Reach, Completely Normal, Persistent, Piercing
Metamagic
(Kingmaker)
Quicken, Heighten, Reach
Crafting Crooked Paw, Bezoar, Demonic Heart


  • +4 DC vs Arcane Casters
  • [on failed save] apply -99 Intelligence and Charisma (effectively reducing it to 1)
  • -1 Impatience
Blueprint Feeblemind (444eed6e26f773a40ab6e4d160c67faa)