pathfinderkingmaker
Greybor
GreyborArtbook
Details
Dwarf
Neutral
Slayer
Drezen
The Dragon Hunt
A Conversation with Greybor
A Matter of Reputation
The Price of Loyalty
In Splendid Isolation
Voiced by
Scottie Ray

Greybor is a companion in Pathfinder: Wrath of the Righteous.

How to Recruit

Greybor must be hired after completing The Dragon Hunt. This can be done on the spot or later on at the tavern in Drezen.

Biography

An assassin for hire who values his reputation above all else, Greybor is a secretive loner. Although he was once a family man, he left them behind to seek his fortune.

Journals

Just a Profession

For crusaders, war is a calling and a sacred duty. For him, it is just a profession. The ruthless bounty hunter came to the Worldwound in search of new business. Who becomes his client and who his victim does not matter to him. The holiest zealot and the most evil demon are no different in his eyes — they are but the next target that he must eliminate.

The Dragon Hunt

The hunt for the dragon is at an end and the job is done, but Greybor is in no hurry to leave the Commander's party, since he/she pays handsomely for the heads of slain demons. Soon the crusaders will learn if this assassin is as good as his impeccable reputation suggests, or if he's just another venal opportunist lacking morals and honor.

A Matter of Reputation

The betrayal that cast a shadow on Greybor's reputation has been washed away with blood, and henceforth his name will be known not just on Golarion but in the Abyss as well. It is a lucky thing that the Commander snapped up Greybor before the demons could hire him, for he would have proven a truly deadly opponent for the crusaders.

The Price of Loyalty (Loyal)

The assassins guild in Alushinyrra has lost its leader and Greybor has proven that his spotless reputation is more than deserved. However, it is possible that Greybor was motivated not simply by professional etiquette, but by his genuine like of the Commander. After all, even a cynical hired killer can make a friend.

The Price of Loyalty (Unloyal)

The assassins guild in Alushinyrra has lost its leader and Greybor's betrayal has proven that even the most upstanding mercenary does not possess the virtue of honor. However, Greybor was never trying to become a noble crusader — he is a hired killer, loyal only to himself and his coin pouch. And clearly he will remain so to his dying day.

Interactions

Act 1

If the player visits the Tower of Estrod before the tavern attack, Greybor can be encountered here. He gives you advice on how to engage the enemy forces, and will even help kill one of the bosses. Greybor may appear at the Defender's Heart tavern defense to eliminate an elite demon (possibly if the player did not visit the Tower of Estrod?).

Act 3

For the quest The Dragon Hunt, the Knight Commander must go to the tavern and hire Greybor to help hunt the dragon that has been stalking crusade forces. There will be several encounters with the dragon before it is finally tracked to Artisan's Tower, where the final combat will take place. Depending on the outcome of the book event, you may end up fighting the dragon immediately or you might be able to sneak up on the dragon and have Greybor initiate the attack by selecting: [Attack] "Greybor, to battle!". This also increases GrimborCounter by 1.

After the dragon has been defeated, you may choose to extend Greybor's contract so that he can continue to be a party member. If the dragon escaped, Greybor will ask for 25,000 gold instead of 12,500 to extend his contract. During this dialog, if you select the option "Perhaps you'd like to join me free of charge, on account of your conscience?", GrimborCounter decreases by 1.

Offering to pay Greybor double what he asks (either 50,000 or 25,000 depending on whether the dragon escaped) GrimborCounter increases by 1.

Ending Slides

Ending Conditions Slide Text
Family Ending

  1. Didn't ascend with companions
  2. Triggered Greybor's good or bad family ending
The war changed Greybor. He left the assassin's craft behind and embarked on a search for his family. It took years to win their love again, but he had never been one to back down from a fight, and so he won that battle as well. Greybor hung his axes above the fireplace and became an upstanding citizen. The transformation was difficult for him, and many a time he would reminisce about the days of his daring youth. Still, there was one joy in family life that the dwarf would not have traded for anything in the world — his daughter, Morah. She grew up to be an exceptional warrior, and watching her train brought Greybor true happiness.

  1. Ember had her evil ending
  2. Wenduag didn't burn down the orphanage where Ember lives
A few years after the war had ended, Greybor found the orphanage where his companion Ember lived. The former assassin took in the former preacher and cared for her as if she were his own daughter.

  1. Ember had her evil ending
  2. Wenduag burned down the orphanage where Ember lives
A few years after the end of the war, Greybor found the orphanage where his companion Ember had once lived. He wished to take in the former preacher and give her a home, but all he found were the charred remains of a fire.
Guild Ending

  1. Didn't ascend with companions
  2. Triggered Greybor's good or bad guild ending
After the war, Greybor went off on his "personal conquest." He traveled to Alushinyrra and killed four candidates for the position of the head of the Assassins' Guild, whereupon he rightfully took the position himself and became a preeminent figure in the Midnight Isles. Under his leadership, the guild prospered, and the denizens of many planes would shudder whenever they heard the innocent phrase "sweet dreams."
Wenduag became reckless in battle or became a warlord in the River Kingdoms
One of the first to hear this phrase was another of the Commander's former companions, Wenduag. Greybor personally fulfilled the contract on her head.

  1. Woljif had his good demon ending
  2. Arueshalae returned to evildoing
  3. Didn't ascend with companions
Having united with Greybor, the new leader of the Assassins' Guild, and Woljif, the best fixer in Alushinyrra, Arueshalae joined the ranks of the elite of the Midnight Isles. Together, these three former companions of the Commander rose to power over the city's aristocracy. Powerless to oppose them, their adversaries went underground to bide their time until someone among the three decided to betray the other two. To everyone's surprise, they are still waiting.
Loner Ending

  1. Didn't ascend with companions
  2. Triggered Greybor's good or bad loner ending
Once he was done serving the Commander, Greybor returned to his travels. His career flourished, and every contract he fulfilled was worthy of a thrilling tale. The dwarf's road took him to many lands and came to an end on a crudely constructed scaffold, where Greybor met his death, puffing nonchalantly on his trusty pipe.

  1. Regill is recruited
  2. You are on the Trickster Mythic Path
Greybor's sentence was carried out by none other than Regill Derenge.

  1. You survived Threshold
  2. You are on the Devil Mythic Path
  3. You had Greybor sign the Contract for Greybor's Soul
  4. Greybor did not break the contract
As stipulated in his contract, Greybor's soul was surrendered, fully and indivisibly, to Hell. The assassin was reborn in a devil's body and continued serving his employer even after death.

  1. You didn't survive Threshold
  2. You are on the Devil Mythic Path
  3. You had Greybor sign the Contract for Greybor's Soul
  4. Greybor did not break the contract
As stipulated in his contract, Greybor's soul was surrendered, fully and indivisibly, to Hell. The assassin was reborn in the body of a devil and continued his life's work even after death in the service of his new employer, Mephistopheles.
Crusader Ending

  1. Didn't ascend with companions
  2. Triggered Greybor's good or bad crusader ending
After the victory over the Worldwound, Greybor did not return to his former profession — after all, the war had shown him that gold was not a good enough reason to kill. Greybor went wandering, and every time he encountered dishonorable, unscrupulous behavior, he would not deny himself the pleasure of a confrontation. In Avistan, the brave dwarf was reputed to be a noble knight-errant, but whenever he heard such a thing, he would just let out a good-natured chuckle. He simply enjoyed a good fight.

  1. Didn't ascend with companions
  2. Lann went on a sea voyage
Another of the Commander's companions who frequently joined him on his travels was Lann. They enjoyed several sea adventures together as well as a trip to Absalom.
You hang out together with Daeran and Woljif
Quite unexpectedly, Greybor and Lann ran into Daeran and Woljif in Absalom in the company of the Commander. This meeting turned into a week-long party across all of the city's taverns. On the seventh day of their plentiful libations, the comrades-in-arms decided to undergo the Test of the Starstone but managed to stop themselves before it was too late.
Daeran and Woljif hang out together
Quite unexpectedly, Greybor and Lann ran into Daeran and Woljif in Absalom. This meeting turned into a week-long party across all of the city's taverns. On the seventh day of their plentiful libations, this quartet of the Commander's companions decided to undergo the Test of the Starstone but managed to stop themselves before it was too late.
Greybor Ignored
Didn't complete The Price of Loyalty
Without bidding farewell to his comrades-in-arms, Greybor left Drezen. He returned to his craft, but gold no longer seemed as desirable a reward to him as before. He joined a fanatical sect of assassins where he was able to immerse himself in his newfound lust for violence.


Ascensions

  1. Completed The Price of Loyalty
  2. Ascended with companions
Upon gaining semidivine powers, Greybor lost interest in the assassin's craft — there were too few opponents worthy of his skill. He became the patron of mortals who respected and honored the law of the streets. The cult known as the Backstreet Wardens formed under his patronage and consisted of thieves, bandits, murderers, and other dregs of society — but they all shared an understanding, a code. On occasion, Greybor himself enjoyed a nighttime stroll through the city in the guise of an ordinary mortal, just to remind the lowlifes that reputation carries more weight than coin.

  1. Didn't complete The Price of Loyalty
  2. Ascended with companions
Greybor refused to ascend with the Commander. With a smile, he noted that ascension was not one of his contractual obligations, and he returned to his travels.
Aeon Ending

  1. As an Aeon, travel to the past and prevent the Worldwound crisis from happening
  2. Your companions forgot their memories of the original timeline
The hired killer Greybor spent his life roaming Golarion, carrying out even the most impossible assignments with cool professionalism. After eight decades, Greybor's path led him to the executioner's block, where he accepted the blow of the axe with his signature pipe still clenched between his teeth.

  1. As an Aeon, travel to the past and prevent the Worldwound crisis from happening
  2. Your companions kept their memories of the original timeline
Greybor decided to stay with his wife and their daughter Morah, forever renouncing his dangerous adventures in the past that had not been. After a long and steady life, he became a gray-haired elder with a harsh countenance and eyes filled with silent yearning.

Etudes / Unlockable Flags

Etudes are flags in the game files that are activated or deactivated by choices you make. Depending on which etudes are active, you will experience different events. These are listed here:

GrimborCounter

This flag keeps score of how much Greybor likes you.

GreyborAttackedDragon

Unlocked by waiting until the end of the Storyteller's speech and selecting: [Attack] "Greybor, to battle!"

Payment_12500K_kill or Payment_25000K_NOkill

Unlocked by paying Greybor the standard amount to extend his contract (either 12,500 or 25,000 depending on whether the dragon escaped)

Payment_25000_kill or Payment_50000K_NOkill

Unlocked by paying Greybor double to extend his contract (either 25,000 or 50,000 depending on whether the dragon escaped)