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Devil Mythic Path is a Mythic Path in Pathfinder: Wrath of the Righteous.
Devils are lawful evil outsiders that hail from the plane of Hell. Masters of corruption and despoilers of purity, devils seek to destroy all things good and drag mortal souls back with them to the depths of Hell.
Gameplay
- Alignment: Lawful Evil, True Neutral, Neutral Evil, Lawful Neutral
Unlocking the Path
You must chose Azata or Aeon path first after you take Drezen.
- For Aeon, a devil named Melies shall appear in your court. Take him as an advisor, and be cooperative. Later after you returned from abyss, he will show up again and offer you the chance to become a devil. There will be a trial to determine your eligibility for the Devil route. You will need to pass several Diplomacy checks to succeed in his trial.
- For Azata, an Azatan named Early Sunset will arrive in your court. Take him as an advisor and follow his court suggestions. During the abyss, once Aivu is kidnapped, do the sidequest to rescue Aivu. Once Aivu is saved, accept the offer. After you return to the Abyss, continue the questline involving the Azatan island. He will offer you the Devil route if you choose to kill all the inhabitants of the Azatan island.
- Note that, for those initially following the Azata path, you must agree to Early Sunset's offer during the Aivu quest in the Abyss to be eligible for the Devil mythic path. Should you reject him in the Abyss but accept on the Azatan island, he will simply trick you into killing your allies and then try to kill you anyway, resulting in losing a Mythic level.
Progression Table
Spells Known Per Mythic Rank
Base Features
| No image yet | Hell's Decree |
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As you become a Devil, you gain the ability to issue Hell's Decrees a number of times per day equal to your mythic rank. If a saving throw is involved, its DC is 10+ double the devil's mythic rank. Decree of Hunt: You grant one ally the ability to mark an enemy as the target for the hunt. You lose control of this ally immediately, and they try to attack the prey, gaining a bonus to attack and damage rolls equal to your mythic rank. This effect lasts until the end of combat, or until the target is dead. Decree of Vengeance: One ally goes into battle madness. Until the end of combat, the ally attacks enemies indiscriminately, but gains a number of temporary hit points equal to ten times your mythic rank. Additionally, each time this ally kills a target, they gain DR 5/evil, +2 bonus to CMD and saving throws against movement impairing, paralyzing and stunning effects until the end of combat. This bonus stacks up to 5 times. Decree of Hell's Fires: All enemies in a 50 feet radius are dealt 2d10 damage per your mythic rank (half fire, half unholy). If after this damage their HP is lower than ten times your mythic rank, they must make a Fortitude saving throw. If they fail that saving throw, they die. Decree of School Magic: One ally is ordered to only use one school of magic, but the potency of their spells increases considerably. Caster level and DC of saving throws against this ally's spells is increased by half your mythic rank. | |
| No image yet | Hell's Seal |
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The Devil gains the ability to place Hell's Seals on allies. They activate when certain conditions are met. You can use this ability a number of times per day equal to your mythic rank, but only one seal can be placed on a single ally at one time. | |
| No image yet | Hell's Authority |
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You gain the ability to use the authority of Hell to shape mythic powers into other forms. Three times per day, you can gain the ability to use Angel's Sword ability with one improvement or Demonic rage with one aspect for the next ten minutes. | |
Selectable Features
| No image yet | Hell's Dominance |
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You gain the ability to use Dominate Monster as a spell-like ability at will. Additionally, you gain fire resistance 20 and a +4 bonus on saving throws against poison. | |
| No image yet | Hell's Vengeance |
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You gan the ability to use Hellfire Ray and Power Word Stun as spell-like abilities at will. Additionally, you gain immunity to fire, cold and acid resistance 10, and all your weapons count as being Lawful and Evil. | |
| No image yet | Hell's Rule |
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You gain the ability to use Overwhelming Presence and Power Word Kill as spell-like abilities at will. | |