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Azata Mythic Path is a Mythic Path in Pathfinder: Wrath of the Righteous.

Azata, portrait 1 Azata, portrait 2

Description

A rebel and a fighter for freedom and good, the Azata acts on instinct and trusts in spontaneous decisions. The Azata easily befriends those who don't fit into the neat ranks of the official crusade, and does not issue commands, but rather inspires allies to fight.

Gameplay

Unlocking the Path

The path is unlocked during the events of the Starward Gaze quest in Act 1. It is not necessary for Ramien to be alive, but you do need to save the three adepts and sing the Song of Elysium in the abandoned church and then select the good option in the story book popup.

Progression Table

Level Features Spells
Spells per day by spell level
Spells known by spell level
1 2 3 4 5 6 7 1 2 3 4 5 6 7
1 Dragon Companion
Performance
Song of Heroic Resolve
Spellbook
Summon Mastodon
2 - - - - - - 3 - - - - - -
2 Superpower Selection
Summon Movanic Deva
3 2 - - - - - 4 2 - - - - -
3 Song of Defiance
Summon Azata Ghael
4 3 2 - - - - 5 3 2 - - - -
4 Superpower Selection
Song of Courageous Defender
Summon Astral Deva
5 4 3 2 - - - 6 4 3 2 - - -
5 Summon Astral Devas 5 5 4 3 2 - - 6 5 4 3 2 - -
6 Superpower Selection
Summon Azata Ghaels and Astral Devas
5 5 5 4 3 2 - 6 6 5 4 3 2 -
7 Summon Hamadryad 5 5 5 5 4 3 2 6 6 6 5 4 3 2
8 Superpower Selection
5 5 5 5 5 4 3 6 6 6 6 5 4 3


Base Features

WildShape Dragon Companion

At the 3rd mythic rank, the Azata gets a dragon as an animal companion. Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the Azata gains mythic ranks. For more information on the dragon's progression, abilities, and spells, visit the Aivu page.

SongOfHeroic Song of Heroic Resolve

At the 3rd mythic rank, the Azata can start a performance that grants all allies within 50 feet a luck bonus on all saving throws equal to half the Azata's mythic rank. Whenever an ally under this effect makes a successful saving throw, that ally is healed for a number of hit points equal to 2d6 + the Azata's mythic rank.

SummonMonster3 Summon Mastodon

At the 3rd mythic rank, the Azata can summon a Mastodon for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.

JudjemntDestruction Superpowers

At the 4th mythic rank and every two levels thereafter, the Azata can choose a superpower to enhance themselves.

SummonMonster4 Summon Movanic Deva

At the 4th mythic rank, the Azata can summon a Movanic Deva for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.

InspireCompetence Song of Defiance

At the 5th mythic rank, the Azata can start a performance that grants all allies within 50 feet DR 5/lawful and regeneration 5 (lawful).

SummonMonster5 Summon Azata Ghael

At the 5th mythic rank, the Azata can summon an Azata Ghael for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.

InspireCompetence Song of Courageous Defender

At the 6th mythic rank, the Azata can start a performance that grants the chosen companion DR 5/— and immunity to fear effects. All enemies within 50 feet of the Azata must succeed at a Will saving throw or be forced to attack the chosen companion. The base DC for this saving throw is equal to 10 + half the Azata's character level + their mythic rank + their highest ability modifier.

SummonMonster6 Summon Astral Deva

At the 6th mythic rank, the Azata can summon an Astral Deva for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.

SummonMonster7 Summon Astral Devas

At the 7th mythic rank, the Azata can summon a pair of Astral Devas for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.

SummonMonster8 Summon Azata Ghaels and Astral Devas

At the 8th mythic rank, the Azata can summon 1d3+1 Azata Ghaels and a pair of Astral Devas for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.

SummonMonster9 Summon Hamadryad

At the 9th mythic rank, the Azata can summon 1d3+1 Hamadryads for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.

Selectable Features

Allskilled All-Skilled

The Azata gains a bonus equal to their mythic rank on all skill checks. Whenever the Azata makes a skill check, they roll the die twice and take the better result. They also become proficient with all types of weapons and armor.

FavorableMagic Favorable Magic

The Azata's magic becomes incredibly more powerful. Whenever an enemy makes a saving throw against the Azata's spells, that enemy rolls the die twice and takes the worse result. Whenever the Azata makes a concentration check or a check to overcome spell resistance, they roll twice and take the better result.

If the Azata casts a spell whose description says that a successful saving throw halves its damage or duration, it only decreases it by 25% instead.

IncredibleMight Incredible Might

The Azata gains a morale bonus equal to their mythic rank on attack and damage rolls. Whenever the Azata hits with a charge attack or confirms a critical hit, the target must succeed at a Fortitude saving throw, with a DC equal to 10 + the Azata's mythic rank + Strength modifier. If the target fails the saving throw, one of the following happens at random:

  • Enemy is stunned for 1d4 rounds (30%)
  • Enemy is knocked prone for 1d4 rounds (20%)
  • Enemy is pushed away 15 feet and is stunned for 1d4 rounds (20%)
  • Enemy is crippled until the end of the fight: they can no longer move and suffer a –3 penalty on attack rolls and to AC (15%)
  • Enemy becomes exhausted (10%)
  • Enemy is killed (5%)

Additionally, the Azata can decide to lose these advantages to instead bolster the physical abilities of companions, granting them a morale bonus on all attack and damage rolls equal to half the Azata's mythic rank.

FreebootersBondAbility Life-Bonding Friendship

The Azata chooses one teamwork feat at this and the next mythic rank up. The Azata shares the effects of all teamwork feats they have with allies within a 50-foot area. The Azata's Charisma inspires their allies so much that, even when those allies' hit points drop below 0, they continue to fight, even though they are still considered dead (or unconscious) for all effects and can be cured by breath of life or similar spells as per the spell's description.

After the encounter or upon receiving a total number of attacks equal to the Azata's Charisma ability modifier shared among all allies, the allies in this state fall dead (or unconscious). If all of the Azata's allies die this way, the Azata becomes fully drained and dies.

MarvelousEndurance Marvelous Endurance

The Azata gains fast healing equal to half the Azata's mythic rank. From 4th mythic rank on, this number is increased by 5 per mythic rank. Whenever an enemy confirms a critical hit against the Azata, their inner endurance is unleashed: the Azata gets 1d6 temporary hit points per mythic rank, and if they have 25% or less hit points left, they gain DR 10/—.

SupersonicSpeed Supersonic Speed

The Azata is always under the effect of the haste spell, as long as the Azata is engaged in combat. All melee and ranged weapon attacks against them have a 20% miss chance. All targeted spells aimed at them have a 10% miss chance. All damage from area attacks against them is halved, even if previously reduced by a saving throw.

Note: Whenever attacks have a miss chance against a character and that character has concealment at the same time, only the best bonus is applied.

ZippyMagic Zippy Magic

Whenever the Azata casts a spell that targets individual creatures, not areas, the spell affects one additional creature within 30 feet of the target. If the target is an enemy, the spell affects one additional enemy; if the target is an ally, the spell affects one additional ally. Additionally, spells that target enemies damage them for 2d6 + the Azata's mythic rank.

Spells

For a full list, see Azata spells.

Crusade

Global Spells

Resistance Amplify Resistance

Available at the 3rd mythic rank, this spell makes all units in the target army gain a (5 + (mythic rank / 2)) bonus on all saving throws. This effect lasts for 1 day.

Fear Mark of Terror

Available at the 4th mythic rank, this spell makes all units in the target army receive a (-2 × mythic rank) penalty to morale. This effect lasts for 1 day.

SpellImmunity Replenish

Available at the 5th mythic rank, this spell recovers the target general's energy for (10 × mythic rank) points.

Stormbolts Mighty Tempest

Available at the 6th mythic rank, this spell makes all units in the target army take (18d6 × mythic rank) physical damage.

HolyWeapon Call to Arms

Available at the 7th mythic rank, this spell adds units to the target army with a total Value of (500 × mythic rank). The unit type is chosen randomly from the units that are already present in the army.

InsectLogo WRmini The spell actually adds (750 x mythic rank) total XP value of units to the target army (Last Version bug was seen:2.7.0x) (Wrath of the Righteous)
DemonTeleport Mass Teleportation

Available at the 8th mythic rank, this spell moves the target army to a point on the global map that is unoccupied by enemies.

Displacement Song of Deceiving Thicket

Available at the 8th mythic rank, this spell makes the attacks of all enemy units in all armies receive a 50% miss chance. This effect lasts for 2 days.

Army Units

Edicts

First Rank Up

Go with the battle march, Aranka. Martial music is the best!
Crusade general ability Inspired Advance
All units gain a +2 bonus to speed and a +1 bonus to damage for each square they moved until the end of round. This is a mind-affecting effect. Can be used once per combat.
Praise the life that is returning to these lands.
Crusade general ability Song of Seasons
Each unit in the army restores ((Power×Power + 5)d6) HP to adjacent allied units and deals ((Power×Power + 5)d6) magic damage to adjacent enemy units at the end of the round. This is an Arcane spell with a heal effect. Can be used twice per combat.
We need a heroic song.
Crusade general ability Heroic Ballad
Flanking grants a +4 bonus to attack (instead of a +2 bonus to attack) and a +4 bonus to damage for 1 round. This is an Arcane spell with a mind-affecting effect. Can be used once per combat.

Second Rank Up

Let the priests of Cayden Cailean recruit new soldiers.
Add mercenary archer unit Bellflower Fighters to the list of possible mercenary units.
Brave freedom fighters who rebelled against tyranny and now do their best to save halfling slaves from Chelaxian labor camps, where the latter are especially numerous. Having noticed the threat of the demonic invasion, they have not stood by idly.
The Caydenite faithful will run errands for my scouts.
Crusade generals gain the Caydenite Scouts feat
Army has +10 additional movement points.
Finance points income increases by 10%.
Let the new recruits join the ranks and serve alongside everyone else. And tell them that all volunteers are welcome in our army.
Add mercenary caster unit Clerics of Cayden Cailean to the list of possible mercenary units.
Loyal servants of Cayden Cailean, patrons of good fun and best drinks. They dodge enemy attacks as gracefully as a moony drunkard, and will hit you on the head with the ferocity of two pints of stout accompanied by a quart of gin.

Third Rank Up

I will accept help from the oreads of Jalmeray.
Add mercenary infantry unit Students of the Stone to the list of possible mercenary units.
Monks from Jalmeray island, descendants of humans and genies from the Plane of Earth. Their strong bodies can withhold any attack, while the blows of their fists can crush stones.
Create an army of 9 Students of the Stone at Drezen.
We would be glad to receive aid from Janderhoff.
Add mercenary armored infantry unit Stone Infantry to the list of possible mercenary units.
The infantry formation of oreads, descendants of humans and natives from the Plane of Earth, is renowned for its obstinacy. It is tough like rock and devastating like an avalanche in the mountains.
Create an army of 6 Stone Infantry at Drezen.
I will summon reinforcements from Osirion.
Add mercenary caster unit Sand Clerics to the list of possible mercenary units.
Many oreads of Osirion, born under the veil of magic desert storms, dedicate their lives to serving strict and mysterious gods with animal heads.
Create an army of 6 Sand Clerics at Drezen.

Fourth Rank Up

Solemn Star, I wish you victory!
Crusade project Call the Azatas (Lillend)
The Song of the crusaders, filled with wisdom and grace, can reach even the blessed fields of Elysium. Merciful lillend azatas will hear it and come to help.
At the cost of 120 energy points, 4 Lillend Azatas are recruited at the Commander's headquarters.
Raucous Laughter, may luck be with you!
Crusade project Call the Azatas (Bralani)
The Song of the crusaders, filled with bravery and courage, can reach even the blessed fields of Elysium. Tough bralani azatas will hear it and come to help.
At the cost of 140 energy points, 5 Bralani Azatas are recruited at the Commander's headquarters.

Fifth Rank Up

Let it be a dream of green hills and flowering meadows.
Crusade generals gain the Song of the Second Breath ability.
Target unit gains a +(5 + Power/5)% bonus to maximum HP. This is an Arcane spell with a heal effect.
May my warriors dream of victory.
Crusade generals gain the Song of the Last Push ability.
All allied units gain an additional action at the start of the next round. This is an Arcane spell.
Grant my warriors a dream of coming home.
Crusade generals gain the Song of the Last Step ability.
All units in the army gain teleport for 1 round and a –5 penalty to initiative for 3 rounds. This is an Arcane spell.

Sixth Rank Up

Let the celebration be solemn and calm.
Unlocks the Feast of Veranallia Azatas crusade project
A peaceful and friendly party of crusaders that celebrates life will attract veranallia azatas.
At the cost of 485 energy points, 1 Veranallia Azata is recruited at the Commander's headquarters. Repeatable every 5 days.
One of the most powerful of the azatas, veranallias command the powers of nature. They can both mercifully grant life or take it away without regrets. This is a large, flying, caster unit.
Let's have a wild party!
Unlocks the Playday of Havoc Dragons crusade project
The crusaders' wild entertainments are bound to attract havoc dragons to their noisy party.
At the cost of 300 energy points, 1 Havoc Dragon is recruited at the Commander's headquarters.
Cheerful Havoc Dragons sow chaos everywhere they go. But they always have the best intentions! Yet, the very reality around them becomes unpredictable and whimsical. This is a large, flying, caster unit.

Story and Plot

Mentor

Early Sunset

Quests

Special Location

Commander's Court