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Azata Mythic Path is a Mythic Path in Pathfinder: Wrath of the Righteous.
Description
A rebel and a fighter for freedom and good, the Azata acts on instinct and trusts in spontaneous decisions. The Azata easily befriends those who don't fit into the neat ranks of the official crusade, and does not issue commands, but rather inspires allies to fight.
Gameplay
Unlocking the Path
The path is unlocked during the events of the Starward Gaze quest in Act 1. It is not necessary for Ramien to be alive, but you do need to save the three adepts and sing the Song of Elysium in the abandoned church and then select the good option in the story book popup.
Progression Table
| Level | Features | Spells | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spells per day by spell level
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Spells known by spell level
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| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |||
| 1 | Dragon Companion Performance Song of Heroic Resolve Spellbook Summon Mastodon |
2 | - | - | - | - | - | - | 3 | - | - | - | - | - | - | |
| 2 | Superpower Selection Summon Movanic Deva |
3 | 2 | - | - | - | - | - | 4 | 2 | - | - | - | - | - | |
| 3 | Song of Defiance Summon Azata Ghael |
4 | 3 | 2 | - | - | - | - | 5 | 3 | 2 | - | - | - | - | |
| 4 | Superpower Selection Song of Courageous Defender Summon Astral Deva |
5 | 4 | 3 | 2 | - | - | - | 6 | 4 | 3 | 2 | - | - | - | |
| 5 | Summon Astral Devas | 5 | 5 | 4 | 3 | 2 | - | - | 6 | 5 | 4 | 3 | 2 | - | - | |
| 6 | Superpower Selection Summon Azata Ghaels and Astral Devas |
5 | 5 | 5 | 4 | 3 | 2 | - | 6 | 6 | 5 | 4 | 3 | 2 | - | |
| 7 | Summon Hamadryad | 5 | 5 | 5 | 5 | 4 | 3 | 2 | 6 | 6 | 6 | 5 | 4 | 3 | 2 | |
| 8 | Superpower Selection |
5 | 5 | 5 | 5 | 5 | 4 | 3 | 6 | 6 | 6 | 6 | 5 | 4 | 3 | |
Base Features
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Dragon Companion |
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At the 3rd mythic rank, the Azata gets a dragon as an animal companion. Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the Azata gains mythic ranks. For more information on the dragon's progression, abilities, and spells, visit the Aivu page. | |
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Song of Heroic Resolve |
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At the 3rd mythic rank, the Azata can start a performance that grants all allies within 50 feet a luck bonus on all saving throws equal to half the Azata's mythic rank. Whenever an ally under this effect makes a successful saving throw, that ally is healed for a number of hit points equal to 2d6 + the Azata's mythic rank. | |
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Summon Mastodon |
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At the 3rd mythic rank, the Azata can summon a Mastodon for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. | |
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Superpowers |
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At the 4th mythic rank and every two levels thereafter, the Azata can choose a superpower to enhance themselves. | |
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Summon Movanic Deva |
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At the 4th mythic rank, the Azata can summon a Movanic Deva for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. | |
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Song of Defiance |
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At the 5th mythic rank, the Azata can start a performance that grants all allies within 50 feet DR 5/lawful and regeneration 5 (lawful). | |
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Summon Azata Ghael |
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At the 5th mythic rank, the Azata can summon an Azata Ghael for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. | |
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Song of Courageous Defender |
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At the 6th mythic rank, the Azata can start a performance that grants the chosen companion DR 5/— and immunity to fear effects. All enemies within 50 feet of the Azata must succeed at a Will saving throw or be forced to attack the chosen companion. The base DC for this saving throw is equal to 10 + half the Azata's character level + their mythic rank + their highest ability modifier. | |
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Summon Astral Deva |
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At the 6th mythic rank, the Azata can summon an Astral Deva for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. | |
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Summon Astral Devas |
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At the 7th mythic rank, the Azata can summon a pair of Astral Devas for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. | |
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Summon Azata Ghaels and Astral Devas |
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At the 8th mythic rank, the Azata can summon 1d3+1 Azata Ghaels and a pair of Astral Devas for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. | |
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Summon Hamadryad |
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At the 9th mythic rank, the Azata can summon 1d3+1 Hamadryads for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. | |
Selectable Features
Spells
For a full list, see Azata spells.
Crusade
Global Spells
Army Units
- Bellflower Fighters (2nd rank up edict)
- Bralani Azatas (4th rank up edict)
- Clerics of Cayden Cailean (2nd rank up edict)
- Havoc Dragon (6th rank up edict)
- Lillend Azatas (4th rank up edict)
- Sand Clerics (3rd rank up edict)
- Stone Infantry (3rd rank up edict)
- Students of the Stone (3rd rank up edict)
- Veranallia Azata (6th rank up edict)
Edicts
First Rank Up
| “ | Go with the battle march, Aranka. Martial music is the best! | „ |
- Crusade general ability Inspired Advance
- All units gain a +2 bonus to speed and a +1 bonus to damage for each square they moved until the end of round. This is a mind-affecting effect. Can be used once per combat.
| “ | Praise the life that is returning to these lands. | „ |
- Crusade general ability Song of Seasons
- Each unit in the army restores ((Power×Power + 5)d6) HP to adjacent allied units and deals ((Power×Power + 5)d6) magic damage to adjacent enemy units at the end of the round. This is an Arcane spell with a heal effect. Can be used twice per combat.
| “ | We need a heroic song. | „ |
- Crusade general ability Heroic Ballad
- Flanking grants a +4 bonus to attack (instead of a +2 bonus to attack) and a +4 bonus to damage for 1 round. This is an Arcane spell with a mind-affecting effect. Can be used once per combat.
Second Rank Up
| “ | Let the priests of Cayden Cailean recruit new soldiers. | „ |
- Add mercenary archer unit Bellflower Fighters to the list of possible mercenary units.
- Brave freedom fighters who rebelled against tyranny and now do their best to save halfling slaves from Chelaxian labor camps, where the latter are especially numerous. Having noticed the threat of the demonic invasion, they have not stood by idly.
| “ | The Caydenite faithful will run errands for my scouts. | „ |
- Crusade generals gain the Caydenite Scouts feat
- Army has +10 additional movement points.
- Finance points income increases by 10%.
| “ | Let the new recruits join the ranks and serve alongside everyone else. And tell them that all volunteers are welcome in our army. | „ |
- Add mercenary caster unit Clerics of Cayden Cailean to the list of possible mercenary units.
- Loyal servants of Cayden Cailean, patrons of good fun and best drinks. They dodge enemy attacks as gracefully as a moony drunkard, and will hit you on the head with the ferocity of two pints of stout accompanied by a quart of gin.
Third Rank Up
| “ | I will accept help from the oreads of Jalmeray. | „ |
- Add mercenary infantry unit Students of the Stone to the list of possible mercenary units.
- Monks from Jalmeray island, descendants of humans and genies from the Plane of Earth. Their strong bodies can withhold any attack, while the blows of their fists can crush stones.
- Create an army of 9 Students of the Stone at Drezen.
| “ | We would be glad to receive aid from Janderhoff. | „ |
- Add mercenary armored infantry unit Stone Infantry to the list of possible mercenary units.
- The infantry formation of oreads, descendants of humans and natives from the Plane of Earth, is renowned for its obstinacy. It is tough like rock and devastating like an avalanche in the mountains.
- Create an army of 6 Stone Infantry at Drezen.
| “ | I will summon reinforcements from Osirion. | „ |
- Add mercenary caster unit Sand Clerics to the list of possible mercenary units.
- Many oreads of Osirion, born under the veil of magic desert storms, dedicate their lives to serving strict and mysterious gods with animal heads.
- Create an army of 6 Sand Clerics at Drezen.
Fourth Rank Up
| “ | Solemn Star, I wish you victory! | „ |
- Crusade project Call the Azatas (Lillend)
- The Song of the crusaders, filled with wisdom and grace, can reach even the blessed fields of Elysium. Merciful lillend azatas will hear it and come to help.
- At the cost of 120 energy points, 4 Lillend Azatas are recruited at the Commander's headquarters.
- The Song of the crusaders, filled with wisdom and grace, can reach even the blessed fields of Elysium. Merciful lillend azatas will hear it and come to help.
| “ | Raucous Laughter, may luck be with you! | „ |
- Crusade project Call the Azatas (Bralani)
- The Song of the crusaders, filled with bravery and courage, can reach even the blessed fields of Elysium. Tough bralani azatas will hear it and come to help.
- At the cost of 140 energy points, 5 Bralani Azatas are recruited at the Commander's headquarters.
- The Song of the crusaders, filled with bravery and courage, can reach even the blessed fields of Elysium. Tough bralani azatas will hear it and come to help.
Fifth Rank Up
| “ | Let it be a dream of green hills and flowering meadows. | „ |
- Crusade generals gain the Song of the Second Breath ability.
- Target unit gains a +(5 + Power/5)% bonus to maximum HP. This is an Arcane spell with a heal effect.
| “ | May my warriors dream of victory. | „ |
- Crusade generals gain the Song of the Last Push ability.
- All allied units gain an additional action at the start of the next round. This is an Arcane spell.
| “ | Grant my warriors a dream of coming home. | „ |
- Crusade generals gain the Song of the Last Step ability.
- All units in the army gain teleport for 1 round and a –5 penalty to initiative for 3 rounds. This is an Arcane spell.
Sixth Rank Up
| “ | Let the celebration be solemn and calm. | „ |
- Unlocks the Feast of Veranallia Azatas crusade project
- A peaceful and friendly party of crusaders that celebrates life will attract veranallia azatas.
- At the cost of 485 energy points, 1 Veranallia Azata is recruited at the Commander's headquarters. Repeatable every 5 days.
- One of the most powerful of the azatas, veranallias command the powers of nature. They can both mercifully grant life or take it away without regrets. This is a large, flying, caster unit.
- At the cost of 485 energy points, 1 Veranallia Azata is recruited at the Commander's headquarters. Repeatable every 5 days.
- A peaceful and friendly party of crusaders that celebrates life will attract veranallia azatas.
| “ | Let's have a wild party! | „ |
- Unlocks the Playday of Havoc Dragons crusade project
- The crusaders' wild entertainments are bound to attract havoc dragons to their noisy party.
- At the cost of 300 energy points, 1 Havoc Dragon is recruited at the Commander's headquarters.
- Cheerful Havoc Dragons sow chaos everywhere they go. But they always have the best intentions! Yet, the very reality around them becomes unpredictable and whimsical. This is a large, flying, caster unit.
- At the cost of 300 energy points, 1 Havoc Dragon is recruited at the Commander's headquarters.
- The crusaders' wild entertainments are bound to attract havoc dragons to their noisy party.
Story and Plot
Mentor
Early Sunset
Quests
- Above the Clouds
- Nicely Rebellious (Change alignment)
- Where Your Soul Calls
- Where's My Dragon?
- Wind of Change
Special Location
Commander's Court


























