pathfinderkingmaker

Tactical Leader is an Archetype of the Inquisitor class in Pathfinder: Kingmaker.

Description

Rather than pursuing their holy missions alone, some inquisitors see the inherent value of working with like-minded allies to accomplish mutual goals.

Differences from Hunter class:

Features added Features removed

Gameplay


Progression Table

Level BAB Fort Ref Will Features Spells per day by spell level
1 2 3 4 5 6
1 +0 +2 +0 +2 Spellcasting,
Deity,
Domain,
Orisons,
Detect Magic,
Stern Gaze,
Judgment 1/day,
Leader's Words
1 - - - - -
2 +1 +3 +0 +3 Cunning Initiative 2 - - - - -
3 +2 +3 +1 +3 Swift Tactician 3 - - - - -
4 +3 +4 +1 +4 Judgment 2/day 3 1 - - - -
5 +3 +4 +1 +4 Bane 4 2 - - - -
6 +4 +5 +2 +5 4 3 - - - -
7 +5 +5 +2 +5 Judgment 3/day 4 3 1 - - -
8 +6/+1 +6 +2 +6 Second Judgment 4 4 2 - - -
9 +6/+1 +6 +3 +6 Swift Tactician (feat) 5 4 3 - - -
10 +7/+2 +7 +3 +7 Judgment 4/day 5 4 3 1 - -
11 +8/+3 +7 +3 +7 Stalwart 5 4 4 2 - -
12 +9/+4 +8 +4 +8 Greater Bane,
Swift Tactician (swift)
5 5 4 3 - -
13 +9/+4 +8 +4 +8 Judgment 5/day 5 5 4 3 1 -
14 +10/+5 +9 +4 +9 Exploit Weakness,
Battle Acumen
5 5 4 4 2 -
15 +11/+6/+1 +9 +5 +9 5 5 5 4 3 -
16 +12/+7/+2 +10 +5 +10 Third Judgment,
Judgment 6/day
5 5 5 4 3 1
17 +12/+7/+2 +10 +5 +10 5 5 5 4 4 2
18 +13/+8/+3 +11 +6 +11 Swift Tactician (feat) 5 5 5 5 4 3
19 +14/+9/+4 +11 +6 +11 Judgment 7/day 5 5 5 5 5 4
20 +15/+10/+5 +12 +6 +12 True Judgment 5 5 5 5 5 5


Spells Known per Level

Level Spells Known
1 2 3 4 5 6
1 2 - - - - -
2 3 - - - - -
3 4 - - - - -
4 4 2 - - - --
5 4 3 - - - -
6 4 4 - - - -
7 5 4 2 - - -
8 5 4 3 - - -
9 5 4 4 - - -
10 5 5 4 2 - -
11 6 5 4 3 - -
12 6 5 4 4 - -
13 6 5 5 4 2 -
14 6 6 5 4 3 -
15 6 6 5 4 4 -
16 6 6 5 5 4 2
17 6 6 6 5 4 3
18 6 6 6 5 4 4
19 6 6 6 5 5 4
20 6 6 6 6 5 5


Base Features

A tactical leader gains most of the features of an inquisitor. Instead of an inquisitor's Solo Tactics and Teamwork Feat features, a tactical leader gains the following features.

No image yet Leader's Words

Tactical leaders are skilled at speaking soothing words that keep the peace and bolster allies' resolve. A tactical leader receives a morale bonus on all Persuasion skill checks (when used for diplomacy) equal to half his inquisitor level (minimum +1).

Life sight Swift Tactician

At 3rd level, 9th level, and 18th level, a tactical leader gains a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the tactical leader can grant these feats to all allies within 30 feet who can see and hear him. Allies retain the use of these bonus feats for 3 rounds plus 1 round for every 2 inquisitor levels the tactical leader has. Allies do not need to meet the prerequisites of these bonus feats.

The tactical leader can use this ability once per day at 3rd level, plus one additional time per day at 6th, 9th, 15th, and 18th level.

At 12th level, a tactical leader can use the tactician ability as a swift action.

Command Battle Acumen

At 14th level, a tactical leader can grant his judgment benefits to a single other ally within 30 feet who can see and hear the tactical leader as a standard action. These benefits last for 1 minute. A tactical leader can use this ability a number of times per day equal to his Wisdom modifier (minimum 1).