Hunter is a class in Pathfinder: Wrath of the Righteous.
Hunters are warriors of the wilds that have forged close bonds with trusted animal companions. They focus their tactics on fighting alongside their companion animals as a formidable team of two. Able to cast a wide variety of nature spells and take on the abilities and attributes of beasts, hunters magically improve both themselves and their animal companions.
Gameplay
Role: Hunters fight side by side with their animal companions. They can use both melee and ranged weapons, and employ some divine spells that let them empower themselves and their companions.
- Alignment: Any
- Hit Die: d8
- Hit Points: 5/level + Constitution modifier
- Skill Ranks per Level: 3 + 1/2 Intelligence modifier
- Class Skills: Athletics, Stealth, Knowledge (World), Lore (Nature), Perception, Persuasion
- Proficiencies: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields (except tower shields)
- Spellcasting: Use Wisdom to cast Divine spells up to 6 levels from Hunter's spell list. Caster type: spontaneous casters
Progression Table
| Level | BAB | Fort | Ref | Will | Features | Spells per day by spell level | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | ||||||
| 1 | +0 | +2 | +0 | +2 | Animal Companion, Animal Focus, Nature Sense |
1 | - | - | - | - | - |
| 2 | +1 | +3 | +0 | +3 | Precise Companion | 2 | - | - | - | - | - |
| 3 | +2 | +3 | +1 | +3 | Hunter Tactics, Teamwork Feat |
3 | - | - | - | - | - |
| 4 | +3 | +4 | +1 | +4 | 3 | 1 | - | - | - | - | |
| 5 | +3 | +4 | +1 | +4 | Woodland Stride | 4 | 2 | - | - | - | - |
| 6 | +4 | +5 | +2 | +5 | Teamwork Feat | 4 | 3 | - | - | - | - |
| 7 | +5 | +5 | +2 | +5 | 4 | 3 | 1 | - | - | - | |
| 8 | +6/+1 | +6 | +2 | +6 | Second Animal Focus | 4 | 4 | 2 | - | - | - |
| 9 | +6/+1 | +6 | +3 | +6 | Teamwork Feat | 5 | 4 | 3 | - | - | - |
| 10 | +7/+2 | +7 | +3 | +7 | Raise Animal Companion | 5 | 4 | 3 | 1 | - | - |
| 11 | +8/+3 | +7 | +3 | +7 | 5 | 4 | 4 | 2 | - | - | |
| 12 | +9/+4 | +8 | +4 | +8 | Teamwork Feat | 5 | 5 | 4 | 3 | - | - |
| 13 | +9/+4 | +8 | +4 | +8 | 5 | 5 | 4 | 3 | 1 | - | |
| 14 | +10/+5 | +9 | +4 | +9 | 5 | 5 | 4 | 4 | 2 | - | |
| 15 | +11/+6/+1 | +9 | +5 | +9 | Teamwork Feat | 5 | 5 | 5 | 4 | 3 | - |
| 16 | +12/+7/+2 | +10 | +5 | +10 | 5 | 5 | 5 | 4 | 3 | 1 | |
| 17 | +12/+7/+2 | +10 | +5 | +10 | One with the Wild | 5 | 5 | 5 | 4 | 4 | 2 |
| 18 | +13/+8/+3 | +11 | +6 | +11 | Teamwork Feat | 5 | 5 | 5 | 5 | 4 | 3 |
| 19 | +14/+9/+4 | +11 | +6 | +11 | 5 | 5 | 5 | 5 | 5 | 4 | |
| 20 | +15/+10/+5 | +12 | +6 | +12 | Master Hunter | 5 | 5 | 5 | 5 | 5 | 5 |
Base Features
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Animal Companion |
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Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion. | |
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Animal Focus |
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At 1st level, the hunter can grant an animal aspect to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way remains in effect until the hunter changes it. If the hunter's animal companion is dead, the hunter can apply her companion's animal focus to herself instead of her animal companion. Additionally, a hunter can take on the aspect of an animal as a swift action. She gets the same benefits as the current animal companion focus. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. | |
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Animal Aspect |
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Hunters can empower themselves and their animal companions with feats and abilities of various beasts. For example, a leopard companion can be empowered with a mouse aspect to make the enemies unlikely to hit it. | |
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Nature Sense |
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A hunter gains a +2 bonus on Lore (nature) checks. | |
| No image yet | Precise Companion |
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At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She does not need to meet the prerequisites for this feat. | |
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Teamwork Feat |
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At 3rd level and every 3 levels thereafter, the hunter gains a bonus teamwork feat in addition to those gained from normal advancement. The hunter must meet the prerequisites of the selected bonus teamwork feat. | |
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Hunter Tactics |
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At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats. | |
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Woodland Stride |
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At 5th level, you can move through any sort difficult terrain at your normal speed and without taking damage or suffering any other impairment. | |
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Second Animal Focus |
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At 8th level, whenever a hunter uses her animal focus ability, she selects two different animal aspects for herself instead of one, and can assign two aspects to her companion instead of one. | |
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Raise Animal Companion |
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At 10th level, a hunter gains raise animal companion as a spell-like ability. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal. | |
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One with the Wild |
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At 17th level, the hunter's animal companion are respected or even feared by other animals. The hunter and her companion can attempt to demoralize all animals in a 30-foot radius as a swift action, as if using dazzling display. | |
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Master Hunter |
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At 20th level, a hunter becomes a master hunter. He gains the ability to receive the animal focus benefits any amount of times per day. | |
Selectable Features
Animal Focus
| Focus | Description |
|---|---|
| Tiger | The creature gains a +2 inherent bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level. |
| Stag | The creature gains a 5-foot enhancement bonus to its base land Speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level. |
| Owl | The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level. |
| Mouse | The creature gains Evasion, as the Rogue class feature. At 12th level, this increases to Improved Evasion, as the rogue advanced talent.. |
| Monkey | The creature gains a +4 competence bonus on Athletics checks. This bonus increases to +6 at 8th level and +8 at 15th level. |
| Falcon | The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level. |
| Bull | The creature gains a +2 inherent bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level. |
| Bear | The creature gains a +2 inherent bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level. |
| Hunter | A hunter can take on the aspect of an animal as a swift action. She gets the same benefits as the current animal companion focus. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. |
Archetypes
Gains
- Scapegoat at level 1
- Backstabber at level 8, 15
- Master Backstabber at level 20
Loses
- Animal Focus at level 1
- Second Animal Focus at level 8
- Master Hunter at level 20
Gains
- Judgment at level 1
- Companion Judgment at level 1
- Second Judgment at level 8
- Third Judgment at level 16
Loses
- Animal Companions are limited to Riding Dog or Wolf only
- Animal Focus at level 1
- Second Animal Focus at level 8
- Master Hunter at level 20
Gains
- Domain Selection at level 3
- Domain's spell at level 3, 6, 9, 12, 15, 18
- Otherworldly Companion at level 3
Loses
- Teamwork Feat at level 3, 6, 9, 12, 15, 18
- Hunter Tactics at level 3
Gains
- Animal Focus on self at level 1
- Bonus Combat Feat at level 2, 7, 13, 19
- Tactician at level 3, 7, 12, 17
- Evasion at level 4
- Favored Terrain at level 5, 9, 13, 17
- Breath of Life at level 10
- Improved Evasion at level 11
- Terrain Expertise at level 11, 15, 19
Loses
- Animal Companion at level 1
- Hunter's Animal Focus at level 1
- Precise Companion at level 2
- Hunter Tactics at level 3
- Second Animal Focus at level 8
- Raise Animal Companion at level 11
Gains
- Animal Insight at level 5
- Captor at level 6, 9, 12, 15, 18
- Frightful Ferocity at level 17
Loses
- Animal Companion limited to Riding Dog and Horse
- Hunter Tactics at level 3
- Teamwork Feat at level 3, 6, 9, 12, 15, 18
- One with the Wild at level 17
Gains
- Planned Distraction at level 3
- Self-Reliance at level 6
- Emergency Swap at level 9
- Imminent Attack at level 15
Loses
- Hunter Tactics at level 3
- Teamwork Feat at level 3, 6, 9, 12, 15, 18
Gains
- Studied Target at level 1, 5, 10, 15
- Studied Target (Swift) at level 7
- Aversion to Spellcasting
- Tandem Executioner Techniques at level 4, 7, 10, 13, 16, 19
Loses
- Hunter's Spellcasting
- Raise Animal Companion at level 10








