pathfinderkingmaker

Hunter is a class in Pathfinder: Wrath of the Righteous.

Hunters are warriors of the wilds that have forged close bonds with trusted animal companions. They focus their tactics on fighting alongside their companion animals as a formidable team of two. Able to cast a wide variety of nature spells and take on the abilities and attributes of beasts, hunters magically improve both themselves and their animal companions.


Gameplay

Role: Hunters fight side by side with their animal companions. They can use both melee and ranged weapons, and employ some divine spells that let them empower themselves and their companions.


Progression Table

Level BAB Fort Ref Will Features Spells per day by spell level
1 2 3 4 5 6
1 +0 +2 +0 +2 Animal Companion,
Animal Focus,
Nature Sense
1 - - - - -
2 +1 +3 +0 +3 Precise Companion 2 - - - - -
3 +2 +3 +1 +3 Hunter Tactics,
Teamwork Feat
3 - - - - -
4 +3 +4 +1 +4 3 1 - - - -
5 +3 +4 +1 +4 Woodland Stride 4 2 - - - -
6 +4 +5 +2 +5 Teamwork Feat 4 3 - - - -
7 +5 +5 +2 +5 4 3 1 - - -
8 +6/+1 +6 +2 +6 Second Animal Focus 4 4 2 - - -
9 +6/+1 +6 +3 +6 Teamwork Feat 5 4 3 - - -
10 +7/+2 +7 +3 +7 Raise Animal Companion 5 4 3 1 - -
11 +8/+3 +7 +3 +7 5 4 4 2 - -
12 +9/+4 +8 +4 +8 Teamwork Feat 5 5 4 3 - -
13 +9/+4 +8 +4 +8 5 5 4 3 1 -
14 +10/+5 +9 +4 +9 5 5 4 4 2 -
15 +11/+6/+1 +9 +5 +9 Teamwork Feat 5 5 5 4 3 -
16 +12/+7/+2 +10 +5 +10 5 5 5 4 3 1
17 +12/+7/+2 +10 +5 +10 One with the Wild 5 5 5 4 4 2
18 +13/+8/+3 +11 +6 +11 Teamwork Feat 5 5 5 5 4 3
19 +14/+9/+4 +11 +6 +11 5 5 5 5 5 4
20 +15/+10/+5 +12 +6 +12 Master Hunter 5 5 5 5 5 5


Base Features

CharmAnimal Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

NaturalRythm Animal Focus

At 1st level, the hunter can grant an animal aspect to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way remains in effect until the hunter changes it.

If the hunter's animal companion is dead, the hunter can apply her companion's animal focus to herself instead of her animal companion.

Additionally, a hunter can take on the aspect of an animal as a swift action. She gets the same benefits as the current animal companion focus. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments.

Life sight Animal Aspect

Hunters can empower themselves and their animal companions with feats and abilities of various beasts. For example, a leopard companion can be empowered with a mouse aspect to make the enemies unlikely to hit it.

HideFromAnimals Nature Sense

A hunter gains a +2 bonus on Lore (nature) checks.

No image yet Precise Companion

At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She does not need to meet the prerequisites for this feat.

CavalierTacticianFeature Teamwork Feat

At 3rd level and every 3 levels thereafter, the hunter gains a bonus teamwork feat in addition to those gained from normal advancement. The hunter must meet the prerequisites of the selected bonus teamwork feat.

Life sight Hunter Tactics

At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats.

Longstrider Woodland Stride

At 5th level, you can move through any sort difficult terrain at your normal speed and without taking damage or suffering any other impairment.

NaturalRythm Second Animal Focus

At 8th level, whenever a hunter uses her animal focus ability, she selects two different animal aspects for herself instead of one, and can assign two aspects to her companion instead of one.

RaiseDead Raise Animal Companion

At 10th level, a hunter gains raise animal companion as a spell-like ability. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal.

HunterOneWithTheWIld One with the Wild

At 17th level, the hunter's animal companion are respected or even feared by other animals.

The hunter and her companion can attempt to demoralize all animals in a 30-foot radius as a swift action, as if using dazzling display.

MasterHunter Master Hunter

At 20th level, a hunter becomes a master hunter. He gains the ability to receive the animal focus benefits any amount of times per day.

Selectable Features

Animal Focus

Focus Description
Tiger The creature gains a +2 inherent bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.
Stag The creature gains a 5-foot enhancement bonus to its base land Speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.
Owl The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Mouse The creature gains Evasion, as the Rogue class feature. At 12th level, this increases to Improved Evasion, as the rogue advanced talent..
Monkey The creature gains a +4 competence bonus on Athletics checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Falcon The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Bull The creature gains a +2 inherent bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Bear The creature gains a +2 inherent bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.
Hunter A hunter can take on the aspect of an animal as a swift action. She gets the same benefits as the current animal companion focus. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments.

Archetypes

Archetype Gains Loses
Colluding Scoundrel
Divine Hound
Divine Hunter
Forester
Urban Hunter
Wandering Marksman
Tandem Executioner Logo LNmini

Colluding Scoundrel

Gains


Loses


Divine Hound

Gains


Loses


Divine Hunter

Gains


Loses


Forester

Gains


Loses


Urban Hunter

Gains


Loses


Wandering Marksman

Gains


Loses


Tandem Executioner Logo LNmini

Gains


Loses


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