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| Kalannah
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Chaotic Neutral (Human)
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3 Wizard
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Size Medium
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Speed 30 ft.
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Initiative +5
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STR 10
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DEX 13
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CON 16
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INT 19
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WIS 12
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CHA 8
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Skills
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8 Perception 4 Stealth
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90 experience points
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Defense
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| 23 Hit points
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AC 17
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Flat-footed 16
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Touch 13
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Fortitude +4
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Will +4
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Reflex +2
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Offense
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Range: Light Crossbow Range: 50 ft. Attack: +4 Damage: 1-8 Piercing 1d8
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BASE ATTACK BONUS +1/-/-/-
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| COMBAT MANEUVER
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| +3 Bonus
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14 Defense
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Features and Abilities
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Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Acid Dart Fighting Defensively, Acrobatics (Mobility) Human, Feat, Skilled, Coup de Grace, Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Specialist School - Conjuration, Specialist School - Conjuration, Acid Dart, Opposition School, Augment Summoning, Superior Summoning, Opposition School - Necromancy, Opposition School - Divination, Combat Casting
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Analyze Skill: Lore (Nature) DC 12
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Kalannah (91190772833c8bf4ba65bb786566b644)
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Kalannah is a character in Pathfinder: Kingmaker.
Biography
Kalannah is a Technic League wizard sent by Maestro Janush to recapture Regongar and Octavia.
Interactions
- First found in Swamp Road random encounter.
- If you have Linzi, Harrim, Jaethal, Valerie or Amiri in party she will initiate dialogue, otherwise she will attack you right away.
- You can either give away one of your companions to avoid fight or attack her team.
- Later she could be found in Technic League Encampment.
- After defeating her there you can either spare or execute her.
- If she is spared you will meet her during Cruel Justice quest.
Loot