Forester is an Archetype of the Hunter class in Pathfinder: Wrath of the Righteous.
Description
While all hunters have a bond with the natural world, a forester has a stronger tie to her environment than to the animals within it. While most foresters feel strong bonds with woodland regions, the archetype functions well in other terrains as well. In such cases, a forester might refer to herself by a different name that more accurately reflects her chosen terrain. For example, a forester who favors bogs and marshes might call herself a "swamper", while one who favors frozen regions might call herself a "glacier guardian".
As foresters gain levels and take on new favored terrains, they often eschew such titles completely, viewing them as unnecessary, and merely refer to themselves as guardians of the wild or champions of nature's will — but regardless of the name, their devotion remains.
Differences from Hunter class:
| Features added | Features removed |
|---|---|
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Gameplay
- Alignment: Any
- Hit Die: d8
- Hit Points: 5/level + Constitution modifier
- Skill Ranks per Level: 3 + 1/2 Intelligence modifier
- Class Skills: Athletics, Stealth, Knowledge (World), Lore (Nature), Perception, Persuasion
- Proficiencies: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields (except tower shields)
- Spellcasting: Use Wisdom to cast Divine spells up to 6 levels from hunter spell list. Caster type: spontaneous casters
Progression Table
| Level | BAB | Fort | Ref | Will | Features | Spells per day by spell level | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | ||||||
| 1 | +0 | +2 | +0 | +2 | Nature Sense, Animal Focus |
1 | - | - | - | - | - |
| 2 | +1 | +3 | +0 | +3 | Bonus Combat Feat | 2 | - | - | - | - | - |
| 3 | +2 | +3 | +1 | +3 | Teamwork Feat, Tactician (1 use/day) |
3 | - | - | - | - | - |
| 4 | +3 | +4 | +1 | +4 | Evasion | 3 | 1 | - | - | - | - |
| 5 | +3 | +4 | +1 | +4 | Woodland Stride, Favored Terrain |
4 | 2 | - | - | - | - |
| 6 | +4 | +5 | +2 | +5 | Teamwork Feat | 4 | 3 | - | - | - | - |
| 7 | +5 | +5 | +2 | +5 | Bonus Combat Feat, Tactician (2 uses/day), Favored Terrain |
4 | 3 | 1 | - | - | - |
| 8 | +6/+1 | +6 | +2 | +6 | 4 | 4 | 2 | - | - | - | |
| 9 | +6/+1 | +6 | +3 | +6 | Teamwork Feat, Favored Terrain |
5 | 4 | 3 | - | - | - |
| 10 | +7/+2 | +7 | +3 | +7 | Breath of Life | 5 | 4 | 3 | 1 | - | - |
| 11 | +8/+3 | +7 | +3 | +7 | Terrain Expertise, Improved Evasion |
5 | 4 | 4 | 2 | - | - |
| 12 | +9/+4 | +8 | +4 | +8 | Teamwork Feat, Tactician (3 uses/day) |
5 | 5 | 4 | 3 | - | - |
| 13 | +9/+4 | +8 | +4 | +8 | Bonus Combat Feat, Favored Terrain |
5 | 5 | 4 | 3 | 1 | - |
| 14 | +10/+5 | +9 | +4 | +9 | Favored Terrain | 5 | 5 | 4 | 4 | 2 | - |
| 15 | +11/+6/+1 | +9 | +5 | +9 | Teamwork Feat, Terrain Expertise |
5 | 5 | 5 | 4 | 3 | - |
| 16 | +12/+7/+2 | +10 | +5 | +10 | 5 | 5 | 5 | 4 | 3 | 1 | |
| 17 | +12/+7/+2 | +10 | +5 | +10 | One with the Wild, Tactician (4 uses/day), Favored Terrain |
5 | 5 | 5 | 4 | 4 | 2 |
| 18 | +13/+8/+3 | +11 | +6 | +11 | Teamwork Feat | 5 | 5 | 5 | 5 | 4 | 3 |
| 19 | +14/+9/+4 | +11 | +6 | +11 | Bonus Combat Feat, Terrain Expertise |
5 | 5 | 5 | 5 | 5 | 4 |
| 20 | +15/+10/+5 | +12 | +6 | +12 | Master Hunter | 5 | 5 | 5 | 5 | 5 | 5 |
Base Features
| No image yet | Animal Focus |
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As a forester has no animal companion, the aspects granted by this ability always apply to the forester herself, just as if a normal hunter's companion were dead. | |
| No image yet | Bonus Combat Feat |
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Forester gain a bonus combat feat similar to Fighter's Combat Feat | |
| No image yet | Tactician |
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At 3rd level as a standard action, a forester can grant the benefits of one teamwork feat to all allies within 30 feet who can see and hear her. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every 2 levels the forester has. Allies do not need to meet the prerequisites of these bonus feats. The forester can use this ability once per day at 3rd level, plus one additional time per day at 7th level and every 5 levels thereafter. This replaces hunter tactics. | |
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Evasion |
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Forester gain evasion and improved evasion as per Rogue's Evasion and Improved Evasion | |
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Favored Terrain |
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At 5th level, Forester may select a type of terrain to gain bonuses as per Ranger's Favored Terrain | |
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Camouflage |
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At 7th level, a forester can use the Stealth skill to hide in any of her favored terrains, even if the terrain doesn't grant cover or concealment. This replaces bonus tricks (is this a bug?). | |
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Breath of Life |
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At 10th level, a forester can cast Breath of Life once per day as a spell-like ability. This replaces raise animal companion. | |
| No image yet | Terrain Expertise |
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At 11th level, a forester learns total expertise over one terrain he has already selected for favorite terrain. When dealing with creatures on that terrain, the forester treats his favored terrain bonus for that terrain as a favored enemy bonus (as the ranger class feature) against those creatures. This bonus overlaps (does not stack with) bonuses gained when fighting a favored enemy. Each terrain dominance grants additional abilities. | |
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Hide in Plain Sight |
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At 14th level, while in any of her favored terrains, a forester can use the Stealth skill even while being observed. | |
Selectable Features
| Terrain Expertise | Gains |
|---|---|
| Abyss | +1 insight bonus on saving throws against demons. |
| Desert | +1 insight bonus on saving throws against fire effects. |
| Forest | +4 insight bonus on Mobility checks. |
| Highlands | +4 insight bonus on Athletics checks. |
| Plains | +10 feet base speed |
| Underground | +4 insight bonus on Perception checks. |
| Urban | The forester walker gains a +4 insight bonus on Persuasion checks. |


