pathfinderkingmaker

Alchemist spells is a group of spells in Owlcat Pathfinder Games.

Casting Class / Archetypes

Class/archetypes Casting Stat Caster Type Spells Type Max Level
Alchemist Intelligence Prepared Extracts 6

Note: Alchemist can use extracts only on themselves. Taking Infusion discovery removes this limitation.

Spells by Levels

Full List of Spells

Kingdom gm fx The list shows the spell's natural target instead of Achemist's limitation to only cast onto themselves only.
Lvl Img Name Sch Type Trg Desc Dur S SR Effect
1 BombersEye Bomber's Eye Tansmutation self 1r/l +1 insight on attack with +10 feet distance for throwing
1 CureLightWounds Cure Light Wounds Conjuration 💊/💥 🖐 any creature , will ½ (heal)
✔️ (harm)
heal living, damage undead for 1d8 + CL (max 5)
1 EnlargePerson Enlarge Person Tansmutation a friend 1m/l increase size, gain buff and debuff
1 ExpeditiousRetreat Expeditious Retreat Tansmutation self 1m/l +30 ft enhacement to movement
1 Firebelly Firebelly Abjuration , 💥 self 🔥 1m/l reflex ½ Gain Fire Resistance and Breath Weapon
1 ReducePerson Reduce Person Tansmutation a friend 1m/l decrease size, gain buff and debuff
1 Shield Shield Abjuration self 1m/l +4 shield bonus to AC
1 StoneFist Stone Fist Tansmutation self 1m/l gain temporary Improved Unarmed Strike
1 TargetedBombAdmixture Targeted Bomb Admixture Tansmutation self 1r/l gain precise bomb temporarily
1 TrueStrike True Strike Divination self 1r +20 insight to attack and ignore concealment
2 Aid Aid Enchantment a friend 1m/l get +1 morale bonus to attack & saves vs fear; also get temporary HP for 1d8 + CL (max 10).
2 DrovierAnimalAspectBaseFeature Animal Aspect Transmutation self 🦎 1m/l gain buff from gorilla, monkey, racoon, or raptor aspects
2 Barkskin Barkskin Tansmutation a friend 10m/l get natural AC from +2 to +5
2 BearEndurance Bear's Endurance Tansmutation a friend 1m/l +4 enhancement to constitution
2 Blur Blur Illusion a friend 1m/l gain 20% concealment
2 BullStrength Bull's Strength Tansmutation a friend 1m/l +4 enhancement to strength
2 CatGrace Cat's Grace Tansmutation a friend 1m/l +4 enhancement to dexterity
2 CureModerateWounds Cure Moderate Wounds Conjuration 💊 / 💥+🖐 any creature , will ½ (heal)
✔️ (harm)
heal living, damage undead for 2d8 + CL (max 10)
2 DelayPoison Delay Poison Conjuration a friend 1h/l gives Poison Immunity to an ally
2 EagleSplendor Eagle's Splendor Tansmutation a friend 1m/l +4 enhancement to charisma
2 FalseLife False Life Necromancy self 1h/l get temporary HP=1d10 + CL (max 10)
2 FoxCunning Fox's Cunning Tansmutation a friend 1m/l +4 enhancement to intelligence
2 Invisible Invisibility Illusion a friend 1m/l become invisible with +20 on stealh check
2 OwlWisdom Owl's Wisdom Tansmutation a friend 1m/l +4 enhancement to wisdom
2 ProtectionFromArrows Protection from Arrows Abjuration a friend 1h/l gets DR 10/magic vs ranged weapons. Absorb 10×CL damage (max 100)
2 Resist energy el neutral solo Resist Energy Abjuration a friend 10m/l 10/20/30 resistance to element
2 RestorationLesser Restoration, Lesser Conjuration a friend Cure 1d4 ability dmg and dispel magical effect causing it. Removes fatigue
2 SeeInvisibility See Invisibility Divination self 10m/l +20 perception to see invisible objects or being
3 DrovierAnimalAspectGreaterFeature Animal Aspect, Greater Transmutation self 🦎 1m/l buff allies with gorilla, monkey, racoon, or raptor aspects
3 ChangeShapeBeast Beast Shape I Tansmutation 🦠 self 🦎 1m/l polymorph into a wolf
3 CureSeriousWounds Cure Serious Wounds Conjuration 💊, 💥, 🖐 any creature , will ½ (heal)
✔️ (harm)
heal living, damage undead for 3d8 + CL (max 15)
3 DelayPoisonCommunal Delay Poison, Communal Conjuration a point, affect allies 30ft 1h Poison immunity to allies
3 Displacement Displacement Illusion a friend 1r/l gain 50% concealment
3 Haste Haste Transmutation self, affect allies 30ft 1r/l +1 dodge to AC & Reflex, +1 Attack, Extra Attack, +30 speed
3 Heroism Heroism Enchantment a friend 10m/l +2 morale to Attack, Saves and Skills
3 ProtectionFromArrowsCommunal Protection from Arrows, Communal Abjuration a point, affect allies 30ft 1h grant allies DR 10/magic vs ranged weapons. Absorb 10×CL damage (max 100)
3 Protection fr el neutral solo Protection From Energy Abjuration a friend 10m/l Immune to element damage up to 12 per CL (max 120)
3 Rage Rage Enchantment a friend 💬, 👉, , 1r/l +2 morale to STR, CON, Will. -2 AC. Rage
3 RemoveBlindness Remove Blindness Conjuration a friend Cure blindness
3 RemoveCurse Remove Curse Abjuration a friend Attempt to remove all curses
3 RemoveDisease Remove Disease Conjuration a friend Attempt to remove all diseases
3 Resist energy el neutral Resist Energy, Communal Abjuration self, affect allies 25ft 10m 10/20/30 resistance to element
3 SeeInvisibilityCommunal See Invisibility, Communal Divination self 10m/l allies get +20 perception to see invisible objects or being
3 ThornBody Thorn Body Tansmutation self 1r/l counter hit with piercing damage for 1d6 + CL (max 15)
4 BeastShapeII Beast Shape II Tansmutation 🦠 self 🦎 1m/l polymorph into a medium leopard
4 CureCritiacalWounds Cure Critical Wounds Conjuration 💊, 💥, 🖐 any creature , will ½ (heal)
✔️ (harm)
heal living, damage undead for 4d8 + CL (max 20)
4 ProtectiveWard Death Ward Necromancy a friend 1m/l +4 morale saves vs death. Immune to energy drain and negative energy
4 Echolocation Echolocation Tansmutation self 10m/l gain 40ft blindsight, gaze attack immunity
4 ElementalBodyIBase Elemental Body I Tansmutation , 🦠 self 🦎 1m/l polymorph into small elemental
4 FalseLifeGreater False Life, Greater Necromancy self 1h/l get temporary HP=2d10 + CL (max 20)
4 FreedomOfMovement Freedom of Movement Abjuration a friend 10m/l Immunity to movement impediment
4 InvisibilityGreater Invisibility, Greater Illusion a friend 1r/l become invisible but attacking does not ends invisibility
4 NeutralizePoison Neutralize Poison Conjuration a friend Attempt to remove all poisons
4 Restoration Restoration Conjuration a friend Diamond Dust remove ability drain, negative levels and status effect
4 StoneSkin Stoneskin Abjuration a friend Diamond Dust ×5 10m/l DR 10/Adamantine, absorb 10×CL (max 150)
4 TouchOfSlime Touch of Slime Conjuration 💥, , 🖐 any creature var fortitude ¬ ✔️ deals 1d3 CON per round until removed
4 Fire breath Dragon's Breath Evocation 💥 a line, affect all / a cone, affect all reflex ½ ✔️ deals element damage for 1d6 &times CL (max 12d6)
5 BeastShapeIII Beast Shape III Tansmutation 🦠 self 🦎 1m/l polymorph into a large bear
5 ElementalBodyIIBase Elemental Body II Tansmutation , 🦠 self 🦎 1m/l polymorph into medium elemental
5 MonstorousExtremities Polymorph Tansmutation , 🦠 a friend 🦎 1m/l Polymorph into a medium leopard or a small elemental
5 SpellResistance Spell Resistance Abjuration a friend 1m/l Spell resistance = 12 + CL
5 StoneskinCommunal Stoneskin, Communal Abjuration a point, affect allies Diamond Dust ×10 10m allies get DR 10/Adamantine, absorb 10×CL (max 150)
6 BeastShapeIVBase Beast Shape IV Tansmutation 🦠 self 🦎 1m/l polymorph into a shambling mound, a smilodon or a wyvern
6 FormOfTheDragonI Dragonkind I Tansmutation , 🦠 self 🦎 1m/l polymorph into a medium dragon
6 ElementalBodyIIIBase Elemental Body III Tansmutation , 🦠 self 🦎 1m/l polymorph into large elemental
6 Eyebite Eyebite Necromancy any creature , 1r/l fortitude ¬ apply different status effect to enemy depending on their HD
6 Heal Heal Conjuration 💊 + / 💥 + 🖐 any creature will ½ (heal)
✔️ (harm)
Heal living, damage undead for 10×CL HP (max 150). cure ability dmg & status effects.
6 LegendaryProportions Legendary Proportions Tansmutation self Dinosaur Bone 1m/l size ⇈ 2, +6 strength, +4 constitution, +6 natural AC, DR 10/adamantine
6 HandApprentice Transformation Tansmutation self 1m/l +4 STR, +4 DEX, +4 CON, +4 AC, +5 Fort. Full BAB. Weapons Prof.
6 TrueSeeing True Seeing Divination a friend 1m/l see through illusion, hidden objects
6 WalkThroughSpace Walk through Space Conjuration , 🌐 self 1r/l use teleport as move action in every round

Legends for table

column legends
Sch (School)
Type
  • - buffing spell
  • 🌱 - creation spell
  • ⚙️ - control spell
  • 💥 - damage-dealing spell
  • - debuffing spell
  • 🌐 - dimensional spell (teleportation)
  • - spell that removes effects (either dispel spells or remove curses, diseases, etc.)
  • 🦠 - polymorph spell
  • 🫳 - ranged touch attack
  • 💊 - recovery spell
  • 🔄 - repetitive spell
  • 🫀 - resurrecting spell
  • 🧞 - summoning spell
  • 🖐 - touch attack
Trg (Target)
  • self - personal spell
  • Single Target
    • a friend - target a friendly creature
    • any creature - target any creature
    • a point or an enemy - target a point or an enemy
  • Burst (centered on caster)
    • self, affect allies - area of effect, centered on caster, affect allies
    • self, affect enemies - area of effect, centered on caster, affect enemies
    • self, affect all - area of effect, centered on caster, affect everyone
  • Burst (centered on point)
    • a point, affect allies - area of effect, centered on point, affect allies
    • a point, affect enemies - area of effect, centered on point, affect enemies
    • a point, affect all - area of effect, centered on point, affect everyone
  • Cone
    • a cone, affect allies - a cone area, origin at caster, affect allies
    • a cone, affect enemies - a cone area, origin at caster, affect enemies
    • a cone, affect all - a cone area, origin at caster, affect everyone
  • Line
    • a line, affect allies - a line, origin at caster, affect allies
    • a line, affect enemies - a line, origin at caster, affect enemies
    • a line, affect all - a line, origin at caster, affect everyone
  • rep - repetitive (hits the same target multiple times, good for sneak attacks)
Desc (Descriptors, also used to indicate resources consumed by the spell)

🥝 Acid
Acid

🌀
Air

🎯
Ability Damage

👁
Blind

🌀
Chaos

🧡
Charm

Coins
Coins

❄️ Cold
Cold

👉
Compulsion


Confused


Cure


Curse

💀
Death

Diamond Dust
Diamond Dust

Diamond
Diamond

Dinosaur Bone
Dinosaur Bone


Disease

🌟 Divine
Divine

Electricity
Electricity


Emotion


Exhausted

😈
Evil

🧎
Fatigue

💢
Fear

🔥 Fire
Fire

Force
Force

👍
Good


Ground

⚖️
Law

💬
Mind-affecting

🦶🏻
Movement Impairing


Negative Emotion

negative energy Negative Energy
Negative Energy

🛑
Negative Level

🚷
Paralyzed

☠️
Poison

🦎
Polymorph

positive energy
Positive Energy

Quarterstaff
Quarterstaff


Restore Health

👁️
Sight

💤
Sleep

🎜
Sonic

‼️
Stunned

👾
Summoning

🦇
Undead Control

🥝 Acid
Acid

🌀
Air

🎯
Ability Damage

👁
Blind

🌀
Chaos

🧡
Charm

Coins
Coins

❄️ Cold
Cold

👉
Compulsion


Confused


Cure


Curse

💀
Death

Diamond Dust
Diamond Dust

Diamond
Diamond

Dinosaur Bone
Dinosaur Bone


Disease

🌟 Divine
Divine

Electricity
Electricity


Emotion


Exhausted

😈
Evil

🧎
Fatigue

💢
Fear

🔥 Fire
Fire

Force
Force

👍
Good


Ground

⚖️
Law

💬
Mind-affecting

🦶🏻
Movement Impairing


Negative Emotion

negative energy Negative Energy
Negative Energy

🛑
Negative Level

🚷
Paralyzed

☠️
Poison

🦎
Polymorph

positive energy
Positive Energy

Quarterstaff
Quarterstaff


Restore Health

👁️
Sight

💤
Sleep

🎜
Sonic

‼️
Stunned

👾
Summoning

🦇
Undead Control

Dur (Duration)
  • var - varying (i.e. depends on if the save was successful),
  • r/m/h - round/minute/hour,
  • /l - per level
  • - permanent
S (Saving throws):
  • fortitude - Fortitude,
  • reflex - Reflex
  • will - will
  • ½ - Half
  • - Partial
  • ¬ - Negates
SR (Spell Resistance):
  • ✔️ - must overcome spell resistance
  • - ignores spell resistance

Debuff conditions explained

Some spells cause debuff conditions. Refer to the following table for summary of debuffs. More information can be found in the Condition page.

Condition Effect
Asleep =Helpless
Blinded Can't see. -2 AC, no DEX bonus to AC. 50% miss chance.
Confused Randomly acts normally, does nothing, harms self, attacks random target
Dazed Can't take actions
Dazzled -1 attack rolls
Fatigued -2 STR, -2 DEX
Frightened =Shaken + flees
Grappled Can't move. -4 DEX. -2 attack rolls and CMB/CMD. Can't make OOPs
Helpless Can't take actions. DEX=0. +4 attack against helpless targets
Nauseated Can't take actions except move (as a standard action)
Paralyzed =Helpless + STR=0
Prone -4 attack rolls, -4 AC (melee), +4 AC (ranged)
Shaken -2 attack rolls, saves, skill and ability checks
Sickened -2 attack rolls,damage saves, skill and ability checks
Staggered Can't take both move and standard actions in one round, can't perform full-round actions
Stunned Can't take actions. - 2 AC, no DEX bonus to AC