pathfinderkingmaker

Web is a spell in Owlcat Pathfinder Games.

Logo WRmini image:
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Web
Web
Logo KMmini image: Web
Conjuration
Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. Creatures caught within a web become grappled by the sticky fibers.
Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check, Athletics check, or Mobility check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a Reflex save each round. Creatures that fail lose their movement and become grappled in the first patch of webbing that they enter.
AoECentredOnPointAll
All creatures within a 20 foot burst, centered on target point within long range.
Logo WRminiWeb creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. Creatures caught within a web become grappled by the sticky fibers.
Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check, Athletics check, or Mobility check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a Reflex save each round. Creatures that fail lose their movement and become grappled in the first patch of webbing that they enter.

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Logo KMminiWeb creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. Creatures caught within a web become grappled by the sticky fibers.
Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check, Athletics check, or Mobility check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a Reflex save each round. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.
Spell List
Magus 2
Wizard/Sorcerer 2
Witch 2
Ovinrbaane 2
Numerian Companion 2 (4)
Duration 1 minute/level
Saving Throw Reflex partial
Spell Resistance Not affected by spell resistance
Descriptors Ground, Movement impairing
Action Type Standard Action
Metamagic
(Wrath)
Quicken, Extend, Heighten, Completely Normal, Persistent, Selective
Metamagic
(Kingmaker)
Quicken, Extend, Heighten
Crafting Rainbow Quartz, Razor-Sharp Claw


  • Creates an area effect, creatures who enter it or begin a round inside of it get:
    • [on failed save] Entangled and Immobilized conditions. CMB check each round to remove the debuff.
    • Difficult terrain condition.
    • Already debuffed creatures do not need to re-roll the save on the new round.
    • The debuffs are cleared once the creature exits the area.
    • Can be removed with Dispel Magic (Point).

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      Logo KMmini specifics:
InsectLogo KMmini Transmutation school spell. (Last Version bug was seen:2.1.7b) (Kingmaker)
Blueprint Web (134cb6d492269aa4f8662700ef57449f)