pathfinderkingmaker

Tar Pool is a spell in Owlcat Pathfinder Games.

Logo WRmini image:
Spellbook frame
TarPool
Tar Pool
Logo KMmini image: SpikePit
Transmutation
You convert a layer of the ground into hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage per two caster levels (maximum of 10d6) and must succeed at a Reflex save or become entangled until they make a successful Reflex saving throw, Strength check, or Mobility check (DC = spell saving throw DC). They can make attempts each round after receiving the effect. The area is difficult terrain and all creatures inside the area take a –5 penalty on Mobility skill checks. All creatures inside the tar area take 2d6 points of fire damage each round and must reattempt a Reflex save or become entangled. A creature that falls prone in the area takes a –4 penalty on its Reflex save against the tar and on Strength and Mobility checks to escape the tar. After leaving the tar area, a creature can take no actions for 1 round as it cleans itself from the tar.
Logo KMmini
image:
Spellbook school MemorizeSlot normal
SpikePit
AoECentredOnPointAll
All creatures within a 20 foot burst, centered on target point within close range.
Logo WRminiYou convert a layer of the ground into hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage per two caster levels (maximum of 10d6) and must succeed at a Reflex save or become entangled until they make a successful Reflex saving throw, Strength check, or Mobility check (DC = spell saving throw DC). They can make attempts each round after receiving the effect. The area is difficult terrain and all creatures inside the area take a –5 penalty on Mobility skill checks. All creatures inside the tar area take 2d6 points of fire damage each round and must reattempt a Reflex save or become entangled. A creature that falls prone in the area takes a –4 penalty on its Reflex save against the tar and on Strength and Mobility checks to escape the tar. After leaving the tar area, a creature can take no actions for 1 round as it cleans itself from the tar.

Separator

Logo KMminiYou convert a layer of the ground into a hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage per two caster levels (maximum of 10d6) and must succeed at a Reflex save or become entangled until they make a successful Reflex saving throw, Strength check, or Mobility check (DC = spell saving throwDC). They can make attempts each round after receiving the effect. The area is difficult terrain and all creatures inside the area take a -5 penalty on Mobility skill checks. All creatures inside the tar area take 2d6 points of fire damage each round and must reattempt a Reflex save or become entangled. A creature that falls prone in the area takes a -4 penalty on its Reflex save against the tar and on Strength and Mobility checks to escape the tar. After leaving the tar area, a creature can take no actions for 1 round as it cleans itself from the tar.
Spell List
Druid 6
Hunter 6
Wizard/Sorcerer 6
Stone spirit 4
Magic Deceiver 4
Duration 1 round/level
Saving Throw Reflex partial
Spell Resistance Not affected by spell resistance
Descriptors Fire
Action Type Standard Action
Metamagic
(Wrath)
Empower, Maximize, Quicken, Extend, Heighten, Reach, Completely Normal, Persistent, Selective, Bolstered, Intensified
Metamagic
(Kingmaker)
Empower, Maximize, Quicken, Heighten, Reach
Crafting Blood Vial, Forked Tongue, Caustic Mold, Glass


  • [aoe] deals fire damage for 1d6 × CL/2 (max 10d6) upon cast
  • [aoe] creatures inside must attempt reflex save
    • [on failed save] apply entangled condition
  • [new round] deals fire damage for 2d6 points
    • entangled creatures must attempt Reflex save, Strengh check or Mobility check to break free
    • others must attempt reflex save
      • [on failed save] apply entangled condition
  • [aoe] apply difficult terrain condition (-5 mobility)
    • -4 to reflex save, strength check and mobility check to escape Tar
  • after leaving area, creature can't take action for 1 round
Blueprint