pathfinderkingmaker

Sacred Huntsmaster is an Archetype of the Inquisitor class in Pathfinder: Kingmaker.

Description

Some inquisitors create a strong bond with an animal companion, and they hunt and punish threats to the faith as an awe-inspiring duo. When they work together as one, there are few that dare to stand in their way.

Differences from Inquisitor class:

Features added Features removed

Gameplay


Progression Table

Level BAB Fort Ref Will Features Spells per day by spell level
1 2 3 4 5 6
1 +0 +2 +0 +2 Spellcasting,
Deity,
Domain,
Orisons,
Detect Magic,
Stern Gaze,
Animal Companion
1 - - - - -
2 +1 +3 +0 +3 Cunning Initiative 2 - - - - -
3 +2 +3 +1 +3 Hunter Tactics,
Solo Tactics,
Teamwork Feat
3 - - - - -
4 +3 +4 +1 +4 3 1 - - - -
5 +3 +4 +1 +4 Bane,
Favored Enemy
4 2 - - - -
6 +4 +5 +2 +5 Teamwork Feat 4 3 - - - -
7 +5 +5 +2 +5 4 3 1 - - -
8 +6/+1 +6 +2 +6 4 4 2 - - -
9 +6/+1 +6 +3 +6 Teamwork Feat 5 4 3 - - -
10 +7/+2 +7 +3 +7 Favored Enemy 5 4 3 1 - -
11 +8/+3 +7 +3 +7 Stalwart 5 4 4 2 - -
12 +9/+4 +8 +4 +8 Greater Bane,
Teamwork Feat
5 5 4 3 - -
13 +9/+4 +8 +4 +8 5 5 4 3 1 -
14 +10/+5 +9 +4 +9 Exploit Weakness 5 5 4 4 2 -
15 +11/+6/+1 +9 +5 +9 Teamwork Feat,
Favored Enemy
5 5 5 4 3 -
16 +12/+7/+2 +10 +5 +10 5 5 5 4 3 1
17 +12/+7/+2 +10 +5 +10 5 5 5 4 4 2
18 +13/+8/+3 +11 +6 +11 Teamwork Feat 5 5 5 5 4 3
19 +14/+9/+4 +11 +6 +11 Judgment 1/day Logo KMmini 5 5 5 5 5 4
20 +15/+10/+5 +12 +6 +12 Favored Enemy 5 5 5 5 5 5


Spells Known per Level

Level Spells Known
1 2 3 4 5 6
1 2 - - - - -
2 3 - - - - -
3 4 - - - - -
4 4 2 - - - --
5 4 3 - - - -
6 4 4 - - - -
7 5 4 2 - - -
8 5 4 3 - - -
9 5 4 4 - - -
10 5 5 4 2 - -
11 6 5 4 3 - -
12 6 5 4 4 - -
13 6 5 5 4 2 -
14 6 6 5 4 3 -
15 6 6 5 4 4 -
16 6 6 5 5 4 2
17 6 6 6 5 4 3
18 6 6 6 5 4 4
19 6 6 6 5 5 4
20 6 6 6 6 5 5


Base Features

A sacred huntsmaster gains most of the features of an inquisitor. Instead of an inquisitor's Judgment related features, a sacred huntsmaster gains the following features.

CharmAnimal Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

Life sight Hunter Tactics

At 3rd level, a sacred huntsmaster automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats.

No image yet Favored Enemy

At 5th level, a sacred huntsmaster selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them.

At 10th level and every five levels thereafter (10th, 15th, and 20th level), the huntsmaster may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the huntsmaster chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. If a specific creature falls into more than one category of favored enemy, the huntsmaster's bonuses do not stack; he simply uses whichever bonus is higher.

JudjemntJustice Judgment

At 19th level, a huntsmaster gets the inquisitor's Judgment class feature. He can use this ability once per day.

InsectLogo KMmini Judgment is shown in Kingmaker but not in Wrath. Possible UI bug (Kingmaker)