pathfinderkingmaker


Rift Channeler
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Neutral (Half-Elf)

1 Wizard
Size
Medium
Speed
30 ft.
Initiative
+1
STR
10
DEX
13
CON
13
INT
11
WIS
12
CHA
6

Skills
6 Perception
2 Trickery

18 experience points

Defense
9 Hit points
AC
13

Flat-footed
12
Touch
13
Fortitude
+1
Will
+3
Reflex
+1

Immunities
Sleep

Offense
Melee: Unarmed Strike
Range: 2 ft.
Attack: +2
Damage: 1-3 Bludgeoning 1d3

BASE ATTACK BONUS
+0/-/-/-
COMBAT MANEUVER
+2 Bonus 13 Defense

Features and Abilities
Charge, Barrier Channeling, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare
Fighting Defensively, Acrobatics (Mobility)
Half-Elf, Keen Senses, Elven Immunities, Adaptability, Feat, Coup de Grace, Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Toughness

Analyze Skill: Lore (Nature) DC 10

RiftChanneler (0425df3e2f61cff4b8ccf6b52cb134f6)

Rift Channeler is an enemy in Pathfinder: Kingmaker.

Notes

Part of the team of assassins attacking Jamandi Aldori's Mansion. The Rift Channelers power the magical field that traps Jamandi Aldori in place and continually summon monsters to attack her until they are slain by the PC's party.

Locations