| Restless Spectre
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Lawful Evil (Half-Elf)
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8 Undead 2 Rogue
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Size Medium
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Speed 60 ft.
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Initiative +9
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STR 7
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DEX 20
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CON 10
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INT 18
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WIS 20
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CHA 20
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Skills
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| 16 Lore (Religion)
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21 Perception 24 Stealth
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135 experience points
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Defense
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| 97 Hit points
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AC 21
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Flat-footed 16
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Touch 17
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Fortitude +7
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Will +11
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Reflex +10
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Immunities
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Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Stunned, Death, Sleep, Critical hits, damage from non-magical weapons, ability score damage, drain, precision damage Energy: Negative Effects And Conditions: Prone, Nauseated, Fatigued, Sickened
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Offense
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Melee: Touch (Spectre) code Range: 2 ft. Attack: +15 Damage: 1-8 Slashing 1d8 plus 2 Negative level code
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BASE ATTACK BONUS +7/+2/-/-
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| COMBAT MANEUVER
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| +7 Bonus
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22 Defense
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Features and Abilities
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Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare Fighting Defensively, Acrobatics (Mobility) Half-Elf, Incorporeal, Airborne, Immune to Trip, Keen Senses, Elven Immunities, Adaptability, Feat, Coup de Grace, Undead Creature, Blind Fight, Skill Focus, Skill Focus (Stealth), Improved Initiative, Weapon Focus (Touch), Weapon Finesse, Trapfinding, Cantrips (Eldritch Scoundrel), Eldritch Scoundrel, Simple Weapon Proficiency, Detect Magic, Evasion
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Analyze Skill: Lore (Religion) DC 22
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SpectreLairBoss (c6975e51f3895fd49928720e6f12bf42)
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Restless Spectre is a creature in Pathfinder: Kingmaker.
Description
Spectres are evil undead that hate sunlight and living things. Most are the remnants of murdered or evil humans, their anger preventing them from entering the afterlife. Like ghosts, spectres haunt the places of their deaths, and seek to draw others into the lonely abyss of undeath.
A spectre looks much as it did in life and can be easily recognized by those who knew the individual or have seen the individual’s face in paintings or drawings. Spectres retain a strong sense of identity, and even ancient, insane spectres generally remain coherent. Evil historians and necromancers often try to ally with spectres for the knowledge they held in life and retain in undeath.
Locations