pathfinderkingmaker

Resonating Word is a spell in Owlcat Pathfinder Games.

Logo WRmini image:
Spellbook frame
ResonatingWord
Resonating Word
Logo KMmini image: Confusion
Transmutation
You speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. The target must make a Fortitude saving throw once each round, and the effect grow stronger for each saving throw the creature fails.
On the first round, the target takes 5d6 points of sonic damage and is staggered, for 1 round. A successful save halves the damage and negates the staggered effect.
On the second round, the target takes 5d6 points of damage and is stunned for 1 round. A successful save halves the damage and negates the stunning effect.
On the third round, the target takes 10d6 points of damage and is stunned for 1d4+1 rounds. A successful save halves the damage and negates the stunning effect.
The resonating word has no power after the third round, even if the spell's duration is increased.
Logo KMmini
image:
Spellbook school MemorizeSlot normal
Confusion
CentredOnCreature
One enemy creature within medium range.
Logo WRminiYou speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. The target must make a Fortitude saving throw once each round, and the effect grow stronger for each saving throw the creature fails.
On the first round, the target takes 5d6 points of sonic damage and is staggered, for 1 round. A successful save halves the damage and negates the staggered effect.
On the second round, the target takes 5d6 points of damage and is stunned for 1 round. A successful save halves the damage and negates the stunning effect.
On the third round, the target takes 10d6 points of damage and is stunned for 1d4+1 rounds. A successful save halves the damage and negates the stunning effect.
The resonating word has no power after the third round, even if the spell's duration is increased.
Spell List
Bard/Skald 5
Wizard/Sorcerer 7
Azata 2
Duration 3 rounds
Saving Throw Fortitude partial
Spell Resistance Can be resisted
Descriptors Sonic
Action Type Standard Action
Metamagic
(Wrath)
Quicken, Extend, Heighten, Reach, Completely Normal, Persistent, Piercing
Metamagic
(Kingmaker)
Quicken, Extend, Heighten, Reach
Crafting Blood Vial, Bezoar, Demonic Heart


  • In [round 1]
    • [on failed save] enemy is dealt 5d6 sonic damage and staggered
  • In [round 2]
    • [on failed save] enemy is dealt 5d6 sonic damage and stunned
  • In [round 3]
    • [on failed save] enemy is dealt 10d6 damage and stunned for 1d4+1 rounds
  • [every round] [on successful save] damage is halved and status negated.
Blueprint ResonatingWord (df7d13c967bce6a40bec3ba7c9f0e64c)