| This article is an incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it. |
Proclaimer is an Archetype of the Warpriest class in Pathfinder: Wrath of the Righteous.
Description
A proclaimer rushes into Abyss-twisted wastes with nothing but his weapon in his hand and his faith in his heart, shouting his deity's name to the skies. Most proclaimers don't survive their first day in a hostile environment, but those who do become the stuff of legend, bolstering the spirits of crusaders near and far.
Differences from Warpriest class:
| Features added | Features removed |
|---|---|
|
|
Gameplay
- Alignment: non-evil or non-evil deity
- Hit Die: d8
- Hit Points: 5/level + Constitution modifier
- Skill Ranks per Level: 2 + 1/2 Intelligence modifier
- Class Skills: Athletics, Knowledge (Arcana), Knowledge (World), Lore (Religion), Persuasion
- Proficiencies: Deity's favored weapon, Simple Weapons, Martial weapons, Heavy Armor, Medium Armor, Light Armor, Shields (except Tower Shields)
- Spellcasting: Use Wisdom to cast Divine Spells up to 6 level from Cleric/Oracle spells. Caster type: Prepared Casters
Progression Table
| Level | BAB | Fort | Ref | Will | Features | Spells per day by spell level | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | ||||||
| 1 | +0 | +2 | +0 | +2 | Spontaneous Casting (cure), Spellcasting, Weapon Focus, Sacred Weapon 1d6 damage, 2 Blessings granting minor power, Non-evil Deity selection, Non-Evil Alignment Restriction, Righteous Oath |
1 | - | - | - | - | - |
| 2 | +1 | +3 | +0 | +3 | Fervor, Cleanser of Evil +1d6 (holy damage vs evil outsider) |
2 | - | - | - | - | - |
| 3 | +2 | +3 | +1 | +3 | Bonus Feat | 3 | - | - | - | - | - |
| 4 | +3 | +4 | +1 | +4 | Channel Energy, Sacred Weapon +1, Zone of Sanctification |
3 | 1 | - | - | - | - |
| 5 | +3 | +4 | +1 | +4 | Cleanser of Evil +2d6 | 4 | 2 | - | - | - | - |
| 6 | +4 | +5 | +2 | +5 | Bonus Feat | 4 | 3 | - | - | - | - |
| 7 | +5 | +5 | +2 | +5 | 4 | 3 | 1 | - | - | - | |
| 8 | +6/+1 | +6 | +2 | +6 | Sacred Weapon +2, 1d8, Cleanser of Evil +2d6 |
4 | 4 | 2 | - | - | - |
| 9 | +6/+1 | +6 | +3 | +6 | Bonus Feat | 5 | 4 | 3 | - | - | - |
| 10 | +7/+2 | +7 | +3 | +7 | Blessings grant major power | 5 | 4 | 3 | 1 | - | - |
| 11 | +8/+3 | +7 | +3 | +7 | Cleanser of Evil +4d6 | 5 | 4 | 4 | 2 | - | - |
| 12 | +9/+4 | +8 | +4 | +8 | Bonus Feat, Sacred Weapon +3, 1d10 |
5 | 5 | 4 | 3 | - | - |
| 13 | +9/+4 | +8 | +4 | +8 | 5 | 5 | 4 | 3 | 1 | - | |
| 14 | +10/+5 | +9 | +4 | +9 | Cleanser of Evil +5d6 | 5 | 5 | 4 | 4 | 2 | - |
| 15 | +11/+6/+1 | +9 | +5 | +9 | Bonus Feat | 5 | 5 | 5 | 4 | 3 | - |
| 16 | +12/+7/+2 | +10 | +5 | +10 | Sacred Weapon +4, 2d6 | 5 | 5 | 5 | 4 | 3 | 1 |
| 17 | +12/+7/+2 | +10 | +5 | +10 | Cleanser of Evil +6d6 | 5 | 5 | 5 | 4 | 4 | 2 |
| 18 | +13/+8/+3 | +11 | +6 | +11 | Bonus Feat | 5 | 5 | 5 | 5 | 4 | 3 |
| 19 | +14/+9/+4 | +11 | +6 | +11 | 5 | 5 | 5 | 5 | 5 | 4 | |
| 20 | +15/+10/+5 | +12 | +6 | +12 | Aspect of War, Sacred Weapon +4, 2d6, Cleanser of Evil +7d6 |
5 | 5 | 5 | 5 | 5 | 5 |
Base Features
| No image yet | Righteous Oath |
|
A proclaimer cannot be evil or worship an evil deity, and he must choose cure spells for his spontaneous casting. | |
| No image yet | Cleanser of Evil |
|
At 2nd level, a proclaimer can hold his weapon aloft and shout his deity's name as a swift action, spending one use of fervor to deal 1d6 points of holy damage to all evil outsiders within 5 feet. At 5th level and every 3 levels thereafter, this damage increases by an additional 1d6. At 7th level, the effect expands to include an area within 10 feet of the proclaimer, and it expands by 5 feet every 6 levels thereafter. A proclaimer can't use fervor to damage undead or to heal. | |
| No image yet | Zone of Sanctification |
|
At 4th level, a proclaimer can spend two uses of fervor as a move action to use his cleanser of evil ability and create a zone of sanctification in the same area. All evil outsiders in the zone when it becomes active must succeed at a Will saving throw (DC 10 + half the proclaimer's level + his Wisdom modifier) or be pushed back until they are out of the area. | |