pathfinderkingmaker

Obsidian Flow is a spell in Owlcat Pathfinder Games.

Logo WRmini image:
Spellbook frame
ObsidianFlow
Obsidian Flow
Logo KMmini image: ShadowBombAdmixture
Transmutation
You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area take 1d6 points of fire damage per two caster levels (maximum of 10d6) and become entangled until they make a successful Strength, Athletics or Mobility check (the DC equals the spell's saving throw DC). Any creature within the area that makes a successful Reflex save takes half damage and is not entangled.
The ground is covered with slippery expanses and sharp shards of obsidian. The area of effect is difficult terrain and creatures inside this area take a –5 penalty on Mobility skill checks. A successful DC 15 Mobility check is required to charge across the area. A creature that falls prone in the area takes 1d6 points of damage from sharp obsidian.
Logo KMmini
image:
Spellbook school MemorizeSlot normal
ShadowBombAdmixture
AoECentredOnPointAll
All creatures within a 20 foot burst, centered on target point within close range.
Logo WRminiYou convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area take 1d6 points of fire damage per two caster levels (maximum of 10d6) and become entangled until they make a successful Strength, Athletics or Mobility check (the DC equals the spell's saving throw DC). Any creature within the area that makes a successful Reflex save takes half damage and is not entangled.
The ground is covered with slippery expanses and sharp shards of obsidian. The area of effect is difficult terrain and creatures inside this area take a –5 penalty on Mobility skill checks. A successful DC 15 Mobility check is required to charge across the area. A creature that falls prone in the area takes 1d6 points of damage from sharp obsidian.

Separator

Logo KMminiYou convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area take 1d6 points of fire damage per two caster levels (maximum of 10d6) and become entangled until they make a successful Strength, Athletics or Mobility check (the DC equals the spell's saving throw DC). Any creature within the area that makes a successful Reflex save takes half damage and is not entangled.
The ground is covered with slippery expanses and sharp shards of obsidian. The area of effect is difficult terrain and creatures inside this area take a –5 penalty on Mobility skill checks. A successful DC 15 Acrobatics check is required to charge across the area. A creature that falls prone in the area takes 1d6 points of damage from sharp obsidian.
Spell List
Druid 4
Wizard/Sorcerer 4
Stone spirit 4
Hunter 4
Magic Deceiver 4
Duration 1 hour
Saving Throw Reflex partial
Spell Resistance Not affected by spell resistance
Descriptors Fire
Action Type Standard Action
Metamagic
(Wrath)
Empower, Maximize, Quicken, Extend, Heighten, Reach, Completely Normal, Persistent, Selective, Bolstered, Intensified
Metamagic
(Kingmaker)
Empower, Maximize, Quicken, Heighten, Reach
Crafting Blood Vial, Forked Tongue, Caustic Mold


  • Deal [aoe; half if saved] 1d6 Fire damage per [Caster Level / 2] (up to 10d6 at caster level 20)
  • [on failed save] apply permanent Immobilized and Entangled conditions
  • Create 20-feet radius area effect for 1 hour
    • Difficult terrain condition
    • -5 Mobility
    • On Charge: [on failed Mobility DC 15 check] get Immobilized condition for 1 round
    • On falling Prone: Take 1d6 Piercing/Slashing damage.
  • AdditionalAoeForMagicHack (Magic Deceiver)
Blueprint ObsidianFlow (e48638596c955a74c8a32dbc90b518c1)