Lone Strider is an Archetype of the Oracle class in Pathfinder: Wrath of the Righteous.
Description
A lone strider is a recluse who gained her oracular powers from isolation in a deep desert, on a mountain peak, or in another secluded location. A connection to untraveled places gives the lone strider powers to evade her enemies.
Differences from Oracle class:
| Features added | Features removed |
|---|---|
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Gameplay
- Alignment: Any
- Race: Any
- Hit Die: d8
- Hit Points: 5/level + Constitution modifier
- Skill Ranks per Level: 3 + 1/2 Intelligence modifier
- Class Skills: Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion), Persuasion
- Proficiencies: Simple Weapons, Light Armors, Medium Armors, Shields (not tower shield)
- Spellcasting: Use Charisma to cast up to 10 levels of Divine spells from Cleric/Oracle spells list. Caster type: Spontaneous caster
Progression Table
| Level | BAB | Fort | Ref | Will | Features | Spells per day by spell level | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||
| 1 | +0 | +0 | +0 | +2 | Oracle's Curse, Additional Cure/Inflict Spells, Mystery selection, Recluse's Stride (speed +10 feet) |
3 | - | - | - | - | - | - | - | - |
| 2 | +1 | +0 | +0 | +3 | Mystery's L1 Spell, Cure/Inflict L1 Spell |
4 | - | - | - | - | - | - | - | - |
| 3 | +2 | +1 | +1 | +3 | Revelation | 5 | - | - | - | - | - | - | - | - |
| 4 | +3 | +1 | +1 | +4 | Mystery's L2 Spell, Cure/Inflict L2 Spell |
6 | 3 | - | - | - | - | - | - | - |
| 5 | +3 | +1 | +1 | +4 | Recluse's Stride (+20 AC bonus vs 1st AoO) | 6 | 4 | - | - | - | - | - | - | - |
| 6 | +4 | +2 | +2 | +5 | Mystery's L3 Spell, Cure/Inflict L3 Spell |
6 | 5 | 3 | - | - | - | - | - | - |
| 7 | +5 | +2 | +2 | +5 | Fade from Memory (20% concealment) | 6 | 6 | 4 | - | - | - | - | - | - |
| 8 | +6/+1 | +2 | +2 | +6 | Mystery's L4 Spell, Cure/Inflict L4 Spell |
6 | 6 | 5 | 3 | - | - | - | - | - |
| 9 | +6/+1 | +3 | +3 | +6 | 6 | 6 | 6 | 4 | - | - | - | - | - | |
| 10 | +7/+2 | +3 | +3 | +7 | Mystery's L5 Spell, Cure/Inflict L5 Spell, Recluse's Stride (teleport) |
6 | 6 | 6 | 5 | 3 | - | - | - | - |
| 11 | +8/+3 | +3 | +3 | +7 | Revelation | 6 | 6 | 6 | 6 | 4 | - | - | - | - |
| 12 | +9/+4 | +4 | +4 | +8 | Mystery's L6 Spell, Cure/Inflict L6 Spell |
6 | 6 | 6 | 6 | 5 | 3 | - | - | - |
| 13 | +9/+4 | +4 | +4 | +8 | 6 | 6 | 6 | 6 | 6 | 4 | - | - | - | |
| 14 | +10/+5 | +4 | +4 | +9 | Mystery's L7 Spell, Cure/Inflict L7 Spell |
6 | 6 | 6 | 6 | 6 | 5 | 3 | - | - |
| 15 | +11/+6/+1 | +5 | +5 | +9 | Revelation, Fade from Memory (50% concealment) |
6 | 6 | 6 | 6 | 6 | 6 | 4 | - | - |
| 16 | +12/+7/+2 | +5 | +5 | +10 | Mystery's L8 Spell, Cure/Inflict L8 Spell |
6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | - |
| 17 | +12/+7/+2 | +5 | +5 | +10 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | - | |
| 18 | +13/+8/+3 | +6 | +6 | +11 | Mystery's L9 Spell | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
| 19 | +14/+9/+4 | +6 | +6 | +11 | Revelation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
| 20 | +15/+10/+5 | +6 | +6 | +12 | Final Revelation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Base Features
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Mystery |
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A lone strider must choose a mystery that adds Lore (nature) to his list of class skills. | |
| Recluse's Stride | |
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Your base speed increases by 10 feet. At 5th level, once per round, you gain a +20 bonus to AC against the first attack of opportunity. At 10th level, you can teleport a medium distance as a move action. You can teleport a number of times per day equal to 3 + your Charisma modifier. | |
| Fade from Memory | |
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At 7th level, whenever there are no enemies within 10 feet, you gain 20% concealment for one round as a free action. At 14th level, you instead gain 50% concealment for one round. You can use this ability a number of times per day equal to your oracle level. | |
Selectable Features
Mystery Choices
These mysteries adds Lore Nature to class skills:
