| Large Fire Elemental | |||||
|---|---|---|---|---|---|
| |||||
Neutral | |||||
8 Outsider | |||||
| Size Large |
Speed 50 ft. |
Initiative +9 | |||
| STR 14 |
DEX 21 |
CON 14 |
INT 6 |
WIS 11 |
CHA 11 |
Skills |
|||||
| 13 Perception | |||||
45 experience points | |||||
Defense | |||||
| 60 Hit points | |||||
| AC 21 |
Flat-footed 15 |
Touch 17 | |||
| Fortitude +4 |
Will +8 |
Reflex +11 | |||
Resistance: 10 Spell Resistance Damage Reduction 5/- | |||||
Immunities | |||||
| Poison, Stunned, Critical hits, precision damage Energy: Fire Effects And Conditions: Sleep, Paralyzed, Stunned | |||||
Vulnerabilities | |||||
| Energy: Cold | |||||
Offense | |||||
| Melee: Slam Range: 6 ft. Attack: +15/+15 Damage: 3-10 Bludgeoning 1d8+2 plus Burn | |||||
BASE ATTACK BONUS +8/+3/-/- |
|||||
| COMBAT MANEUVER | |||||
| +13 Bonus | 29 Defense | ||||
Features and Abilities | |||||
| Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility) Damage Reduction 5/-, Fire Subtype, Immunity (Fire), Vulnerability to Cold, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Weapon Finesse, Dodge, Improved Initiative, Iron Will, Hammer the Gap, Feat, Coup de Grace, Weapon Focus (Other Natural Weapons) | |||||
Analyze Skill: Lore (Religion) DC 16 | |||||
CR5_FireElementalLarge (25f8ba0f46a1df74b88746872aace0ee) | |||||
Large Fire Elemental is a creature in Pathfinder: Kingmaker.
Description
Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).
Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental’s body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.
