| Endgame | |
|---|---|
| No image yet | |
| Details | |
Chapter |
City of Locusts |
Start |
Act 5 |
Location |
Crusade |
Type |
Crusade quest |
[Show Code]
| |
| CrusadeMain_Ch5_quest (f6ca127e37fb4eb1bcc9d0f9a431bd72) | |
Endgame is a Crusade Mode quest in Pathfinder: Wrath of the Righteous.
Journal
| “ | Every military campaign is similar to a chess match. Some end with a sudden and powerful strike at the very heart of the enemy's positions. Others are drawn out into a series of maneuvers in which the armies dance around each other, pushing the enemy back from conveniently placed footholds, expanding the front, and consolidating forces at the sites of future attacks. The endgame is approaching. One player will secure victory, and the other will experience total, crushing defeat. |
„ |
| Capture all regions of the Worldwound | +4608xp | Obj1_1 (e41501753f9f41abb4f7558ac42e13c1) |
|---|---|---|
| By capturing new lands and expanding the operational space of the army, the Commander is gaining freedom to maneuver and driving the enemy into a corner. Only once all the Worldwound forces are concentrated at its heart will it be possible to deal the final blow. | ||
| Develop all aspects of the crusade to the maximum | +4608xp | Obj2_1 (7664bd68a68741808a1282ad23804efc) |
|---|---|---|
| The impending all-out engagement will require every crusader to do their part. The battle-readiness of the military and logistics personnel, the number of loyal allies standing ready to fight, and the soldiers' level of discipline and faith in their leader — all will affect the Commander's chances of emerging victorious. | ||
| - | +5760xp | Obj_hidden (c6ffc2b19f314f55b78ed9eb97efebcf) |
|---|---|---|
| - | ||
| “ | The Worldwound's forces have been destroyed. The hour has come for the Commander to deal the final blow and end this war. | „ |
Walkthrough
- Begins when you return to Midnight Fane at the end of Act 4.
- You lose all the army you had in act 3. However you get some reinforcements based on your previous actions:
- (TBD) etude [NobleDemon] Mythic Demon: Minotaur Vanguard x10
- (TBD) etude [TrashAssasinsGratitude]: Assassins x4
- Gladiator slaves defended Nexus: Babaus x20
- Golarian slaves defended Nexus: Shield Bearers x46, Rangers x17
- Retained Knight Commanded title: Paladins x12
- Kanabres Wardstone was moved to Drezen: Champions x32, Marksmen x17
- If your morale was negative it gets rised to 100.
- You lose 1000000 in Finances, Materials and Energy (down to 0), and gain 5000 Finances, 500 Materials and 10 Energy instead.
- Mongrel Fighters and Mongrel Sharpshooters are removed from mercenary pool.
- Unlocks Main Hall of Champions and Garrison Hall of Champions buildings and Hardened Veterans base unit.
- If your Crusade stats were below 5 you will get automatic choices:
| If Stat below Rank | Leadership | Logistics | Diplomacy | Military |
|---|---|---|---|---|
| 2 | Decree Distributing Provisions | Feature Expensive Equipment for Mercenaries | Decree Royal Parade Etude [Diplomacy2_5] |
Recruitable Unit Shield Bearers Unlock Main Stables Military +3000 |
| 3 | Global Buff Heroic Officers | Building Warehouse | Gain Army Sorcerers x13 Etude [Diplomacy3_5_IzgurWasInvited] |
Recruitable Unit Slingers Military +4000 |
| 4 | Decree Royal Conscription | Global Buff Caravan Masters Etude [Logistics4_5] |
Decree Royal Council's Help | Recruitable Unit Light Cavalry Building Main Spellcaster's Lodge Military +6000 |
| 5 | Building Bulletin Board | Global Buff Demonstration of Loyalty | Gain Army Cuirassiers x10, Marksmen x30, Champions x30 Etude [Diplomacy_5_5_notif] Etude [DiplomatFromIsgerRankUpPosition] |
Global Buff Tough |
Capture all regions of the Worldwound / Develop all aspects of the crusade to the maximum
- To complete the quest you have to capture all regions and rise stat ranks to VIII.
- If you declared independence during VI rank of Diplomacy, that also counts as rising it to maximum.