pathfinderkingmaker

Create Pit is a spell in Owlcat Pathfinder Games. It was added in Kingmaker with Arcane Unleashed DLC.

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CreatePit
Create Pit
Logo KMmini image: CreatePit
Conjuration
You create an extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). Since the pit extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest.
Any large or smaller creature standing in the area where you first conjured the pit must make a Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn in a space adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.
Creatures who fall into the pit take falling damage as normal (1d6 bludgeoning damage per 10 feet). To climb the pit's coarse stone walls, a creature needs a successful Athletics or Mobility skill check with a DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.
AoECentredOnPointAll
All creatures within a 10 foot burst, centered on target point within medium range.
Logo WRminiYou create an extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). Since the pit extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest.
Any large or smaller creature standing in the area where you first conjured the pit must make a Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn in a space adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.
Creatures who fall into the pit take falling damage as normal (1d6 bludgeoning damage per 10 feet). To climb the pit's coarse stone walls, a creature needs a successful Athletics or Mobility skill check with a DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.

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Logo KMminiYou create an extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). Since the pit extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest.
Any large or smaller creature standing in the area where you first conjured the pit must make a Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.
Creatures who fall into the pit take falling damage as normal (1d6 bludgeoning damage pet 10 feet). To climb the pit's coarse stone walls, a creature need a successful Athletics or Mobility skill check with a DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.
Spell List
Wizard/Sorcerer 2
Duration 1 round + 1 round/level
Saving Throw Reflex negates
Spell Resistance Not affected by spell resistance
Descriptors Ground
Action Type Standard Action
Metamagic
(Wrath)
Quicken, Extend, Heighten, Reach, Completely Normal, Selective
Metamagic
(Kingmaker)
Empower, Maximize, Quicken, Extend, Heighten, Reach
Crafting Rainbow Quartz, Razor-Sharp Claw


Requires DLC Arcane Unleashed
  • Creates a Pit area effect:
    • Affects:
      • Creatures up to Large size.
      • Units with any of the Wings abilities/features are not affected.
    • Avoid: Reflex save with +2 circumstance bonus.
    • Climb up: DC 25 Athletics or Mobility check.
    • Fall: Deal 1d6 Bludgeoning Damage per two Caster Levels (up to 3d6 on caster level 6).

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      Logo KMmini specifics:
  • Units with Wings can be affected by this spell.
Blueprint CreatePit (29ccc62632178d344ad0be0865fd3113)