pathfinderkingmaker

Cave Fangs is a spell in Owlcat Pathfinder Games.

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CaveFangs
Cave Fangs
Logo KMmini image: CaveFangs
Conjuration
You create a magical trap in the area that causes deadly stalactites or stalagmites to "bite" an intruder. The magical trap is triggered whenever an enemy creature moves through the affected area. The effect of cave fangs depends on whether you create stalactites or stalagmites (see below). You can place these traps anywhere within close range as free action for the duration of the spell; the trap's radius is 5 feet. Each time you place a trap, the spell's duration is reduced by 10 minutes.

Stalactites: Shards of rock drop from above, dealing 3d8 points of bludgeoning and piercing damage (Reflex half). A creature that fails its Reflex save is pinned to the ground under stalactites and rubble, gaining the entangled condition until it can free itself with a successful DC 15 Strength check or DC 20 Mobility check.

Stalagmites: Piercing spires of rock erupt up from the ground, dealing 3d8 points of piercing damage and knocking the creature prone (a successful Reflex saving throw halves this damage and avoids being knocked prone). Once the stalagmites appear, they function thereafter as spike stones for 1 minute per caster level and then crumble to dust.
CentredOnPersonal
Personal.
You create a magical trap in the area that causes deadly stalactites or stalagmites to "bite" an intruder. The magical trap is triggered whenever an enemy creature moves through the affected area. The effect of cave fangs depends on whether you create stalactites or stalagmites (see below). You can place these traps anywhere within close range as free action for the duration of the spell; the trap's radius is 5 feet. Each time you place a trap, the spell's duration is reduced by 10 minutes.

Stalactites: Shards of rock drop from above, dealing 3d8 points of bludgeoning and piercing damage (Reflex half). A creature that fails its Reflex save is pinned to the ground under stalactites and rubble, gaining the entangled condition until it can free itself with a successful DC 15 Strength check or DC 20 Mobility check.

Stalagmites: Piercing spires of rock erupt up from the ground, dealing 3d8 points of piercing damage and knocking the creature prone (a successful Reflex saving throw halves this damage and avoids being knocked prone). Once the stalagmites appear, they function thereafter as spike stones for 1 minute per caster level and then crumble to dust.
Spell List
Druid 5
Hunter 5
Nature mystery 5
Shaman 5
Witch 5
Duration 10 minutes/level
Saving Throw Reflex half
Spell Resistance Not affected by spell resistance
Action Type Standard Action
Metamagic
(Wrath)
Quicken, Extend, Heighten, Completely Normal
Metamagic
(Kingmaker)
Empower, Maximize, Quicken, Extend, Heighten


Spell Variants
  • Bestow magical capability to place stalactites or stalagmites traps, each trap will consume 10 minutes from buff's duration.
  • Traps are triggered by enemy creature entering the area, requiring them to attempt a Reflex save
  • Stalactites trap
    • Deals [aoe; half if saved] 3d8 Bludgeoning/Piercing Damage
    • [on failed save] apply permanent Immobilized and Entangled conditions; each round Strength DC 15 check or Mobility DC 20 check to remove
  • Stalagmites trap
    • Deal [aoe; half if saved] 3d8 Piercing Damage
    • [on failed save] Knockdown
    • continue as Spike Stones for 1 minute per CL
Blueprint CaveFangs (bacba2ff48d498b46b86384053945e83)