| Call of Stone | |
|---|---|
| No image yet | |
| Details | |
Chapter |
The Fifth Crusade |
Start |
Act 3, Day 7 |
Location |
Currantglen Gundrun |
Type |
Companion quest |
Previous Quest |
Call of Memory |
Next Quest |
A Conversation with Ulbrig (Call of Stone) Call of Kin |
[Show Code]
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| Shifter_Q2_quest (a2b527551a92452988a02bdb1bfaaa30) | |
Call of Stone is an Ulbrig companion quest in Pathfinder: Wrath of the Righteous.
Journal
| “ | The barbarian's obstinacy knows no bounds: he wants to go to the ruins of his village despite knowing full well he will find nothing there. | „ |
| Go to the Stone of Voices in Currantglen | No exp | Obj_01_GotoStone (646a796e1062445eb60fa872138f068d) |
|---|---|---|
| A vision has called Ulbrig to pay the ruined village another visit. What does he hope to hear from a stone that has fallen silent forevermore? | ||
| Enter the portal | No exp | Obj_02_ExplorePortal (56a96936b7bf4a0795cab47d6ffff7f8) |
|---|---|---|
| An unexpected outcome! The persistent denial of reality did not prove completely fruitless: a portal opened by the stone. But where does it lead? | ||
| Explore the town | No exp | Obj_03_SeeGundrun (05ec90f53cc640f68ebce027466c0118) |
|---|---|---|
There are two possible explanations: either the portal has transported the party to the past, or, by some miracle, a number of Sarkorians escaped annihilation. Whatever the case, the Commander should explore the town and talk to its residents.
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| Protect the forest temple | No exp | Obj_04_ProtectShrine (eeb812ab44fb4f59a6f4ac32ad9778f1) |
|---|---|---|
| When the invasion began, the gods of Sarkoris were as powerless as mortals in the face of the demons. A local deity is in need of help, which the townsfolk cannot provide — but the Commander's abilities are more than sufficient for this request. | ||
| - | No exp | Obj_HiddenFailure (d11e0a3b904b4445b631b969e3738b7a) |
|---|---|---|
| - | ||
| “ | The meeting with the wolf goddess has somewhat lifted the veil of mystery over Ulbrig's past, but his story still has plenty of gaps remaining. What matters is that the barbarian's visit to Gundrun has given him hope: he is not alone anymore. But how long can this tiny town of refugees last amid the flames of war? | „ |
Walkthrough
- On 7th day of Act 3 if Call of Memory is completed Ulbrig will visit your Command Room and ask you to go to Currantglen again. You can refuse if you wish, failing his questline.
Go to the Stone of Voices in Currantglen
- Go to Currantglen with Ulbrig and touch the Stone of Voices again. After the short dialogue the portal appears.
Enter the portal
- Enter the portal, you will appear in Gundrun.
Explore the town
- Go to the town, after the first fight with several swarm-like enemies you will be welcomed by Ysenna and Sigvorn.
- Talk to either of them personally and offer to help to begin the next objective.
- To go to the west side of the village you will have to pass through a guard with any of the following:
- Diplomacy DC 31 check (+120xp)
- Intimidate DC 29 check (+90xp)
- 5000
"Just name a price." - Mythic Trickster "Don't your paws hurt?"
Protect the forest temple
- When this objective starts you will unlock the transition point to the Forest of the Forgotten Spirits location.
- Go there at the shrine select the [Examine] interaction icon and you will meet Kerenai.
- Be warned this can fail several other errands on the location. So it's better to do this task last.
- After a dialogue and book event you will be able to:
- Complete The Merchant's Request errand objective by asking about an ancient relic.
- Choose Ysenna, Svigorn or no one to receive Kerenai's blessing.
- If it's not Act 5 yet you will get A Conversation with Ulbrig (Call of Stone) errand.
- Once you exit Gundrun, if Ulbrig is romanced you will temporarily appear in Garden of the Gods instead of Currantglen. You will be able to continue his romance or end it there.
Side Activities
Currantglen
- By approaching the cave with Deskari altar from either side you will meet a group of marauders who quickly retreat.
- The cave will have a lot of traps, the said marauders can be found at the shrine. They will start with dialogue, where your options are:
- Diplomacy DC 34 check (+240xp) - they become friendly until you start looting.
- Intimidate DC 29 check (+90xp) - get 2000
and they will run off. - (Evil) [Attack] or fail any check - immediate combat.
Gundrun
- Ysenna starts Whence Moves the Hunger?.
- Troubled Merchant starts Trouble at the Trade Route.
- Arysen Krei starts The Merchant's Request
- He can also buy Strange Charm for 1500
, but it can also be used in the next location. - Among his regular wares, there will be two random items from The Treasure of the Midnight Isles tier 1 and 2 wares lists.
- He can also buy Strange Charm for 1500
- Drunkard starts The Invisible Drunk.
- Sigvorn starts Quarantine.
- Interacting with the Innkeeper will reveal the Rest option.
- There is a bridge blocked off by a fallen tree. The small area on the other side of the bridge can be reached only with teleport spells, valuable loot can be found there.
Forest of the Forgotten Spirits
- Vinchek starts Spirit Catchers and Spooked Horses.
- Human Hunter starts Sick Scouts.
- Smilodon Spirit starts Forsaken Altars: The Smilodon.
- Bear Spirit starts Forsaken Altars: The Bear.
- Requires putting Strange Charm in a special slot to summon the spirit.
- Deer Spirit starts Forsaken Altars: The Deer.
- Opening the gates to Cave of Lamentation requires putting Key of the Dusk during the night and Key of the Dawn during the day.
- Pale Marrowgnaw and Pale Rotwhisper there must be killed in the same round, otherwise one would resurrect another.