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Absolute Order is a spell in Pathfinder: Wrath of the Righteous.

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Spellbook frame
AeonAbsoluteOrder
Absolute Order
Enchantment
This spell functions as command, except it affects multiple enemies in a 30-foot radius, and the effects continue beyond 1 round. At the start of each commanded creature's turn after the first, it gets another Will save to attempt to break free from the spell. Each creature must receive the same command. If the creature failed the initial saving throw, when it succeeds at a saving throw to break free from the spell, it takes 2d6 divine damage per caster level for disobeying your order.
AoECentredOnCreatureEnemy
All enemies within a 30 foot burst, centered on target creature within close range.
Logo WRminiThis spell functions as command, except it affects multiple enemies in a 30-foot radius, and the effects continue beyond 1 round. At the start of each commanded creature's turn after the first, it gets another Will save to attempt to break free from the spell. Each creature must receive the same command. If the creature failed the initial saving throw, when it succeeds at a saving throw to break free from the spell, it takes 2d6 divine damage per caster level for disobeying your order.
Spell List
Aeon 5
Duration One round * caster level
Saving Throw Will negates
Spell Resistance Can be resisted
Descriptors Mind-Affecting
Action Type Standard Action
Metamagic Quicken, Extend, Heighten, Reach, Completely Normal, Selective


Spell Variants
Absolute Order — Approach
Absolute Order — Fall
Absolute Order — Flee
Absolute Order — Halt
  • Enemies in a 30-foot radius must save or suffer the Approach, Fall, Flee, or Halt command.
  • Enemies take 2d6 divine damage if they succeed at breaking free from your command
Blueprint AbsoluteOrder (b1723a0239d428243a1be2299696eb85)